12#ifdef JPH_DEBUG_RENDERER
66 virtual AABox GetLocalBounds()
const override;
69 virtual uint GetSubShapeIDBitsRecursive()
const override;
88 virtual Vec3 GetSurfaceNormal(
const SubShapeID &inSubShapeID,
Vec3Arg inLocalSurfacePosition)
const override;
91 virtual void GetSupportingFace(
const SubShapeID &inSubShapeID,
Vec3Arg inDirection,
Vec3Arg inScale,
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices)
const override;
93#ifdef JPH_DEBUG_RENDERER
108 virtual void GetTrianglesStart(GetTrianglesContext &ioContext,
const AABox &inBox,
Vec3Arg inPositionCOM,
QuatArg inRotation,
Vec3Arg inScale)
const override;
111 virtual int GetTrianglesNext(GetTrianglesContext &ioContext,
int inMaxTrianglesRequested,
Float3 *outTriangleVertices,
const PhysicsMaterial **outMaterials =
nullptr)
const override;
117 virtual void SaveBinaryState(
StreamOut &inStream)
const override;
122 virtual Stats GetStats()
const override;
127#ifdef JPH_DEBUG_RENDERER
134 static void sRegister();
138 virtual void RestoreBinaryState(
StreamIn &inStream)
override;
143 static constexpr int NumTriangleBits = 3;
144 static constexpr int MaxTrianglesPerLeaf = 1 << NumTriangleBits;
150 template <
class Visitor>
151 void WalkTree(Visitor &ioVisitor)
const;
154 template <
class Visitor>
155 void WalkTreePerTriangle(
const SubShapeIDCreator &inSubShapeIDCreator2, Visitor &ioVisitor)
const;
158 inline void DecodeSubShapeID(
const SubShapeID &inSubShapeID,
const void *&outTriangleBlock,
uint32 &outTriangleIndex)
const;
161 static void sCollideConvexVsMesh(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
162 static void sCollideSphereVsMesh(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
175 FLAGS_MATERIAL_BITS = 5,
176 FLAGS_MATERIAL_MASK = (1 << FLAGS_MATERIAL_BITS) - 1,
179 FLAGS_ACTIVE_EGDE_SHIFT = FLAGS_MATERIAL_BITS,
180 FLAGS_ACTIVE_EDGE_BITS = 3,
181 FLAGS_ACTIVE_EDGE_MASK = (1 << FLAGS_ACTIVE_EDGE_BITS) - 1
184#ifdef JPH_DEBUG_RENDERER
186 mutable bool mCachedTrianglesColoredPerGroup =
false;
187 mutable bool mCachedUseMaterialColors =
false;
uint32_t uint32
Definition Core.h:312
unsigned int uint
Definition Core.h:309
#define JPH_NAMESPACE_END
Definition Core.h:240
#define JPH_IF_DEBUG_RENDERER(...)
Definition Core.h:378
#define JPH_NAMESPACE_BEGIN
Definition Core.h:234
Array< Float3 > VertexList
Definition Float3.h:42
Array< IndexedTriangle > IndexedTriangleList
Definition IndexedTriangle.h:105
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:29
Array< RefConst< PhysicsMaterial > > PhysicsMaterialList
Definition PhysicsMaterial.h:50
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(class_name)
Definition SerializableObject.h:100
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition Shape.h:71
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition Shape.h:55
Array< Triangle > TriangleList
Definition Triangle.h:32
Axis aligned box.
Definition AABox.h:16
Simple byte buffer, aligned to a cache line.
Definition ByteBuffer.h:16
Settings to be passed with a collision query.
Definition CollideShape.h:94
Virtual interface that allows collecting multiple collision results.
Definition CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition ConvexShape.h:36
Simple triangle renderer for debugging purposes.
Definition DebugRenderer.h:25
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
A mesh shape, consisting of triangles. Cannot be used as a dynamic object.
Definition MeshShape.h:54
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override
Definition MeshShape.h:114
JPH_OVERRIDE_NEW_DELETE MeshShape()
Constructor.
Definition MeshShape.h:59
static bool sDrawTriangleGroups
Definition MeshShape.h:129
virtual float GetVolume() const override
Definition MeshShape.h:125
virtual float GetInnerRadius() const override
Definition MeshShape.h:72
static bool sDrawTriangleOutlines
Definition MeshShape.h:130
virtual bool MustBeStatic() const override
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition MeshShape.h:63
const PhysicsMaterialList & GetMaterialList() const
Get the list of all materials.
Definition MeshShape.h:81
Class that constructs a MeshShape.
Definition MeshShape.h:23
IndexedTriangleList mIndexedTriangles
Original list of indexed triangles.
Definition MeshShape.h:42
void Sanitize()
Sanitize the mesh data. Remove duplicate and degenerate triangles.
Definition MeshShape.cpp:90
VertexList mTriangleVertices
Mesh data.
Definition MeshShape.h:41
virtual ShapeResult Create() const override
Create a shape according to the settings specified by this object.
Definition MeshShape.cpp:108
PhysicsMaterialList mMaterials
Materials assigned to the triangles. Each triangle specifies which material it uses through its mMate...
Definition MeshShape.h:45
uint mMaxTrianglesPerLeaf
Definition MeshShape.h:49
Definition PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition Plane.h:11
Specialization of cast result against a shape.
Definition CastResult.h:27
Settings to be passed with a ray cast.
Definition RayCast.h:64
Settings to be passed with a shape cast.
Definition ShapeCast.h:92
Filter class.
Definition ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition Shape.h:170
Result< Ref< Shape > > ShapeResult
Definition Shape.h:139
Simple binary input stream.
Definition StreamIn.h:11
Simple binary output stream.
Definition StreamOut.h:11
Definition SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition SubShapeID.h:23
Definition MeshShape.cpp:919
Definition ShapeCast.h:69