Jolt Physics
A multi core friendly Game Physics Engine
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Here is a list of all namespace members with links to the namespace documentation for each member:
CanScaleBeRotated() :
ScaleHelpers
cLevelShift :
HeightFieldShapeConstants
cMaskBitsXY :
HeightFieldShapeConstants
cMaxHeightValue16 :
HeightFieldShapeConstants
cNoCollisionValue :
HeightFieldShapeConstants
cNoCollisionValue16 :
HeightFieldShapeConstants
cNumBitsXY :
HeightFieldShapeConstants
cStackSize :
HeightFieldShapeConstants
ERoundingMode :
HalfFloatConversion
FromFloat() :
HalfFloatConversion
FromFloatFallback() :
HalfFloatConversion
GetBaryCentricCoordinates() :
ClosestPoint
GetClosestPointOnLine() :
ClosestPoint
GetClosestPointOnTetrahedron() :
ClosestPoint
GetClosestPointOnTriangle() :
ClosestPoint
IsInsideOut() :
ScaleHelpers
IsNotScaled() :
ScaleHelpers
IsUniformScale() :
ScaleHelpers
MakeUniformScale() :
ScaleHelpers
operator""_r() :
literals
OriginOutsideOfPlane() :
ClosestPoint
OriginOutsideOfTetrahedronPlanes() :
ClosestPoint
RotateScale() :
ScaleHelpers
ROUND_TO_NEAREST :
HalfFloatConversion
ROUND_TO_NEG_INF :
HalfFloatConversion
ROUND_TO_POS_INF :
HalfFloatConversion
ScaleConvexRadius() :
ScaleHelpers
ToFloat() :
HalfFloatConversion
ToFloatFallback() :
HalfFloatConversion
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