Here is a list of all functions with links to the classes they belong to:
- o -
- ObjectStreamBinaryIn() : ObjectStreamBinaryIn
- ObjectStreamBinaryOut() : ObjectStreamBinaryOut
- ObjectStreamIn() : ObjectStreamIn
- ObjectStreamOut() : ObjectStreamOut
- ObjectStreamTextIn() : ObjectStreamTextIn
- ObjectStreamTextOut() : ObjectStreamTextOut
- Offset() : Plane
- OffsetCenterOfMassShape() : OffsetCenterOfMassShape
- OffsetCenterOfMassShapeSettings() : OffsetCenterOfMassShapeSettings
- OnAdjustBodyVelocity() : CharacterContactListener
- OnBody() : CollisionCollector< ResultTypeArg, TraitsType >
- OnBodyActivated() : BodyActivationListener
- OnBodyDeactivated() : BodyActivationListener
- OnCCDContactAdded() : ContactConstraintManager
- OnContactAdded() : CharacterContactListener, ContactListener
- OnContactPersisted() : ContactListener
- OnContactRemoved() : ContactListener
- OnContactSolve() : CharacterContactListener
- OnContactValidate() : CharacterContactListener, ContactListener
- OnJobFinished() : JobSystem::Barrier
- OnStep() : PhysicsStepListener
- Open() : ObjectStreamIn, ObjectStreamOut
- operator const T *() : RefConst< T >
- operator RayCast() : RRayCast
- operator ShapeCast() : RShapeCast
- operator T*() : Ref< T >
- operator T*const() : Ref< T >
- operator Type() : BroadPhaseLayer
- operator Vec3() : DVec3
- operator!=() : AABox, BodyID, BroadPhaseLayer, Color, DMat44, Double3, DVec3, Float2, Float3, LockFreeHashMap< Key, Value >::Iterator, Mat44, Matrix< Rows, Cols >, Quat, Ref< T >, RefConst< T >, RTTI, StaticArray< T, N >, STLAlignedAllocator< T, N >, STLAllocator< T >, STLTempAllocator< T >, SubShapeID, UVec4, UVec8, Vec3, Vec4, Vector< Rows >
- operator()() : Color, DynMatrix, Mat44, Matrix< Rows, Cols >, std::hash< JPH::Ref< T > >, std::hash< JPH::RefConst< T > >, std::hash< JPH::StaticArray< T, N > >, std::hash< JPH::String >, std::hash< JPH::SubShapeIDPair >
- operator*() : DMat44, DVec3, LockFreeHashMap< Key, Value >::Iterator, Mat44, Matrix< Rows, Cols >, Quat, Ref< T >, RefConst< T >, UVec4, Vec3, Vec4, Vec8, Vector< Rows >
- operator*=() : DVec3, Mat44, Quat, Vec3, Vec4, Vector< Rows >
- operator+() : DVec3, Mat44, Matrix< Rows, Cols >, Quat, UVec4, Vec3, Vec4, Vec8, Vector< Rows >
- operator++() : LockFreeHashMap< Key, Value >::Iterator
- operator+=() : DVec3, Mat44, Quat, UVec4, Vec3, Vec4, Vector< Rows >
- operator-() : DVec3, Mat44, Matrix< Rows, Cols >, Quat, Vec3, Vec4, Vec8, Vector< Rows >
- operator-=() : DVec3, Quat, Vec3, Vec4, Vector< Rows >
- operator->() : Ref< T >, RefConst< T >
- operator/() : DVec3, Quat, Vec3, Vec4, Vec8, Vector< Rows >
- operator/=() : DVec3, Quat, Vec3, Vec4
- operator<() : BodyID, BodyPair, BroadPhaseLayer, SubShapeIDPair
- operator=() : BroadPhaseLayer, JobSystem::JobHandle, Matrix< Rows, Cols >, NonCopyable, Ref< T >, RefConst< T >, RefTarget< T >, Result< Type >, StaticArray< T, N >, Vector< Rows >
- operator==() : AABox, BodyID, BodyPair, BroadPhaseLayer, Color, DMat44, Double3, DVec3, Float2, Float3, IndexedTriangle, IndexedTriangleNoMaterial, LockFreeHashMap< Key, Value >::Iterator, Mat44, Matrix< Rows, Cols >, Quat, Ref< T >, RefConst< T >, RTTI, StaticArray< T, N >, STLAlignedAllocator< T, N >, STLAllocator< T >, STLTempAllocator< T >, SubShapeID, SubShapeIDPair, UVec4, UVec8, Vec3, Vec4, Vector< Rows >
- operator>() : BodyID
- operator[]() : Double3, DVec3, Float3, Float4, StaticArray< T, N >, UVec4, UVec8, Vec3, Vec4, Vec8, Vector< Rows >
- Optimize() : BroadPhase, BroadPhaseQuadTree
- OptimizeBroadPhase() : PhysicsSystem
- OrientedBox() : OrientedBox
- Overlaps() : AABox, OrientedBox, Sphere