Jolt Physics
A multi core friendly Game Physics Engine
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Here is a list of all typedefs with links to the classes they belong to:
- a -
AddState :
BodyInterface
,
BroadPhase
Allocator :
QuadTree
AnimatedJointVector :
SkeletalAnimation
ArgType :
DMat44
,
DVec3
,
Mat44
,
Vec3
- b -
Batch :
DebugRenderer
BCSResult :
BodyCreationSettings
BiggerType :
SubShapeID
BodyIdxPair :
RagdollSettings
BodyPairHandle :
ContactConstraintManager
BodyPairQueues :
PhysicsUpdateContext
BodyStats :
PhysicsSystem
- c -
CanMapJoint :
SkeletonMapper
CastShape :
CollisionDispatch
ChainVector :
SkeletonMapper
CollideShape :
CollisionDispatch
CombineFunction :
ContactConstraintManager
ConflictList :
ConvexHullBuilder
const_iterator :
StaticArray< T, N >
const_pointer :
STLAlignedAllocator< T, N >
,
STLAllocator< T >
,
STLTempAllocator< T >
const_reference :
STLAlignedAllocator< T, N >
,
STLAllocator< T >
,
STLTempAllocator< T >
ConstraintResult :
ConstraintSettings
ContactList :
CharacterVirtual
- d -
difference_type :
STLAlignedAllocator< T, N >
,
STLAllocator< T >
,
STLTempAllocator< T >
Differentials :
WheeledVehicleController
DType :
DMat44
DTypeArg :
DMat44
- e -
EAxis :
SixDOFConstraint
Edges :
ConvexHullBuilder2D
,
EPAConvexHullBuilder
- f -
Face :
CollideShapeResult
Faces :
ConvexHullBuilder
- g -
GeometryRef :
DebugRenderer
GetTrianglesContext :
TransformedShape
GroupFilterResult :
GroupFilter
GroupFilterToIDMap :
BodyCreationSettings
GroupID :
CollisionGroup
- i -
Identifier :
ObjectStream
IDToGroupFilterMap :
BodyCreationSettings
IDToMaterialMap :
BodyCreationSettings
,
Shape
IDToShapeMap :
BodyCreationSettings
,
Shape
Impulses :
CollisionEstimationResult
iterator :
StaticArray< T, N >
- j -
JobFunction :
JobSystem
JobHandleArray :
PhysicsUpdateContext
JobMask :
PhysicsUpdateContext
JointState :
SkeletonPose
JointStateVector :
SkeletonPose
JointVector :
Skeleton
- k -
KeyframeVector :
SkeletalAnimation
- l -
LockedVector :
SkeletonMapper
- m -
MappingVector :
SkeletonMapper
MapType :
LockFreeHashMap< Key, Value >
Mat22 :
DualAxisConstraintPart
,
HingeRotationConstraintPart
Mat44Vector :
SkeletonPose
MaterialToIDMap :
BodyCreationSettings
,
Shape
MutexMask :
BodyLockInterface
,
BodyLockMultiBase< Write, BodyType >
,
BodyManager
- n -
NewTriangles :
EPAConvexHullBuilder
NodeHeader :
AABBTreeToBuffer< TriangleCodec, NodeCodec >
- o -
other :
STLAlignedAllocator< T, N >::rebind< T2 >
,
STLAllocator< T >::rebind< T2 >
,
STLTempAllocator< T >::rebind< T2 >
- p -
PartVector :
RagdollSettings
PathResult :
PathConstraintPath
pCreateObjectFunction :
RTTI
pCreateRTTIFunction :
RTTI
pDestructObjectFunction :
RTTI
pGetMemberPrimitiveType :
SerializableAttribute
PhysicsMaterialResult :
PhysicsMaterial
PhysicsSceneResult :
PhysicsScene
pIsType :
SerializableAttribute
pointer :
STLAlignedAllocator< T, N >
,
STLAllocator< T >
,
STLTempAllocator< T >
Points :
LinearCurve
PointsArray :
ConvexHullShape::HullNoConvex
PointsBase :
EPAConvexHullBuilder
Positions :
ConvexHullBuilder2D
,
ConvexHullBuilder
pReadData :
SerializableAttribute
pWriteData :
SerializableAttribute
pWriteDataType :
SerializableAttribute
- r -
RagdollResult :
RagdollSettings
reference :
STLAlignedAllocator< T, N >
,
STLAllocator< T >
,
STLTempAllocator< T >
ResultType :
AllHitCollisionCollector< CollectorType >
,
AnyHitCollisionCollector< CollectorType >
,
ClosestHitCollisionCollector< CollectorType >
,
CollisionCollector< ResultTypeArg, TraitsType >
- s -
ShapeResult :
Shape
,
ShapeSettings
ShapeToIDMap :
BodyCreationSettings
,
Shape
size_type :
StaticArray< T, N >
,
STLAlignedAllocator< T, N >
,
STLAllocator< T >
,
STLTempAllocator< T >
SkeletonResult :
Skeleton
Steps :
PhysicsUpdateContext
SubGroupID :
CollisionGroup
SubShapes :
CompoundShape
,
CompoundShapeSettings
SubSteps :
PhysicsUpdateContext
SupportFunction :
DebugRenderer
SupportingFace :
Shape
- t -
TempContactList :
CharacterVirtual
TrackingVector :
QuadTree
TriangleHeader :
AABBTreeToBuffer< TriangleCodec, NodeCodec >
Triangles :
EPAConvexHullBuilder
Type :
BroadPhaseLayer
,
DMat44
,
DVec3
,
Mat44
,
SubShapeID
,
UVec4
,
Vec3
,
Vec4
TypeArg :
DVec3
- u -
UnmappedVector :
SkeletonMapper
- v -
value_type :
StaticArray< T, N >
,
STLAlignedAllocator< T, N >
,
STLAllocator< T >
,
STLTempAllocator< T >
Vec2 :
DualAxisConstraintPart
,
HingeRotationConstraintPart
VisitedShapes :
Shape
Generated by
1.10.0