Jolt Physics
A multi core friendly Game Physics Engine
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Base class for object stream input and output streams. More...
#include <ObjectStream.h>
Public Types | |
enum class | EStreamType { Text , Binary } |
Stream type. More... | |
Protected Types | |
using | Identifier = uint32 |
Identifier for objects. | |
Protected Member Functions | |
virtual | ~ObjectStream ()=default |
Constructor. | |
Static Protected Attributes | |
static constexpr int | sVersion = 1 |
static constexpr int | sRevision = 0 |
static constexpr Identifier | sNullIdentifier = 0 |
Base class for object stream input and output streams.
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protected |
Identifier for objects.
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strong |
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protectedvirtualdefault |
Constructor.
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staticconstexprprotected |
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staticconstexprprotected |
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staticconstexprprotected |