Jolt Physics
A multi core friendly Game Physics Engine
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Here is a list of all enum values with links to the classes they belong to:
COMPONENT_BITS :
TriangleCodecIndexed8BitPackSOA4Flags
COMPONENT_MASK :
TriangleCodecIndexed8BitPackSOA4Flags
COMPONENT_X :
TriangleCodecIndexed8BitPackSOA4Flags
COMPONENT_Y1 :
TriangleCodecIndexed8BitPackSOA4Flags
COMPONENT_Y1_BITS :
TriangleCodecIndexed8BitPackSOA4Flags
COMPONENT_Y2 :
TriangleCodecIndexed8BitPackSOA4Flags
COMPONENT_Y2_BITS :
TriangleCodecIndexed8BitPackSOA4Flags
COMPONENT_Z :
TriangleCodecIndexed8BitPackSOA4Flags
Num :
SixDOFConstraintSettings
OFFSET_BITS :
NodeCodecQuadTreeHalfFloat< Alignment >
OFFSET_MASK :
NodeCodecQuadTreeHalfFloat< Alignment >
OFFSET_NON_SIGNIFICANT_BITS :
NodeCodecQuadTreeHalfFloat< Alignment >
OFFSET_NON_SIGNIFICANT_MASK :
NodeCodecQuadTreeHalfFloat< Alignment >
RotationX :
SixDOFConstraintSettings
RotationY :
SixDOFConstraintSettings
RotationZ :
SixDOFConstraintSettings
StatusItemMask :
LargeIslandSplitter::Splits
StatusIterationMask :
LargeIslandSplitter::Splits
StatusIterationShift :
LargeIslandSplitter::Splits
StatusSplitMask :
LargeIslandSplitter::Splits
StatusSplitShift :
LargeIslandSplitter::Splits
TranslationX :
SixDOFConstraintSettings
TranslationY :
SixDOFConstraintSettings
TranslationZ :
SixDOFConstraintSettings
TRIANGLE_COUNT_BITS :
NodeCodecQuadTreeHalfFloat< Alignment >
TRIANGLE_COUNT_MASK :
NodeCodecQuadTreeHalfFloat< Alignment >
TRIANGLE_COUNT_SHIFT :
NodeCodecQuadTreeHalfFloat< Alignment >
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