Jolt Physics
A multi core friendly Game Physics Engine
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ManifoldBetweenTwoFaces.cpp File Reference

Functions

JPH_NAMESPACE_BEGIN void PruneContactPoints (Vec3Arg inPenetrationAxis, ContactPoints &ioContactPointsOn1, ContactPoints &ioContactPointsOn2 JPH_IF_DEBUG_RENDERER(, RVec3Arg inCenterOfMass))
 
void ManifoldBetweenTwoFaces (Vec3Arg inContactPoint1, Vec3Arg inContactPoint2, Vec3Arg inPenetrationAxis, float inSpeculativeContactDistanceSq, const ConvexShape::SupportingFace &inShape1Face, const ConvexShape::SupportingFace &inShape2Face, ContactPoints &outContactPoints1, ContactPoints &outContactPoints2 JPH_IF_DEBUG_RENDERER(, RVec3Arg inCenterOfMass))
 

Function Documentation

◆ ManifoldBetweenTwoFaces()

void ManifoldBetweenTwoFaces ( Vec3Arg inContactPoint1,
Vec3Arg inContactPoint2,
Vec3Arg inPenetrationAxis,
float inSpeculativeContactDistanceSq,
const ConvexShape::SupportingFace & inShape1Face,
const ConvexShape::SupportingFace & inShape2Face,
ContactPoints & outContactPoints1,
ContactPoints &outContactPoints2 JPH_IF_DEBUG_RENDERER, RVec3Arg inCenterOfMass )

◆ PruneContactPoints()

JPH_NAMESPACE_BEGIN void PruneContactPoints ( Vec3Arg inPenetrationAxis,
ContactPoints & ioContactPointsOn1,
ContactPoints &ioContactPointsOn2 JPH_IF_DEBUG_RENDERER, RVec3Arg inCenterOfMass )