39 void Init(
uint inMaxBodyPairs,
uint inMaxContactConstraints);
64 if (mContactListener ==
nullptr)
67 return mContactListener->
OnContactValidate(inBody1, inBody2, inBaseOffset, inCollisionResult);
93 void GetContactsFromCache(ContactAllocator &ioContactAllocator,
Body &inBody1,
Body &inBody2,
bool &outPairHandled,
bool &outConstraintCreated);
164 const ContactConstraint &constraint = mConstraints[inConstraintIdx];
165 outBody1 = constraint.mBody1;
166 outBody2 = constraint.mBody2;
242#ifdef JPH_DEBUG_RENDERER
258 class CachedContactPoint
271 float mNonPenetrationLambda;
275 static_assert(
sizeof(CachedContactPoint) == 36,
"Unexpected size");
276 static_assert(
alignof(CachedContactPoint) == 4,
"Assuming 4 byte aligned");
283 static int sGetRequiredExtraSize(
int inNumContactPoints) {
return max(0, inNumContactPoints - 1) *
sizeof(CachedContactPoint); }
286 static int sGetRequiredTotalSize(
int inNumContactPoints) {
return sizeof(CachedManifold) + sGetRequiredExtraSize(inNumContactPoints); }
293 uint32 mNextWithSameBodyPair;
300 enum class EFlags :
uint16
302 ContactPersisted = 1,
307 mutable atomic<uint16> mFlags { 0 };
313 CachedContactPoint mContactPoints[1];
316 static_assert(
sizeof(CachedManifold) == 56,
"This structure is expect to not contain any waste due to alignment");
317 static_assert(
alignof(CachedManifold) == 4,
"Assuming 4 byte aligned");
321 using MKeyValue = ManifoldMap::KeyValue;
322 using MKVAndCreated = pair<MKeyValue *, bool>;
341 uint32 mFirstCachedManifold;
344 static_assert(
sizeof(CachedBodyPair) == 28,
"Unexpected size");
345 static_assert(
alignof(CachedBodyPair) == 4,
"Assuming 4 byte aligned");
349 using BPKeyValue = BodyPairMap::KeyValue;
356 void Init(
uint inMaxBodyPairs,
uint inMaxContactConstraints,
uint inCachedManifoldsSize);
363 void Prepare(
uint inExpectedNumBodyPairs,
uint inExpectedNumManifolds);
366 ContactAllocator GetContactAllocator() {
return ContactAllocator(mAllocator, cAllocatorBlockSize); }
370 MKeyValue * Create(ContactAllocator &ioContactAllocator,
const SubShapeIDPair &inKey,
uint64 inKeyHash,
int inNumContactPoints);
371 MKVAndCreated FindOrCreate(ContactAllocator &ioContactAllocator,
const SubShapeIDPair &inKey,
uint64 inKeyHash,
int inNumContactPoints);
372 uint32 ToHandle(
const MKeyValue *inKeyValue)
const;
373 const MKeyValue * FromHandle(
uint32 inHandle)
const;
376 const BPKeyValue * Find(
const BodyPair &inKey,
uint64 inKeyHash)
const;
377 BPKeyValue * Create(ContactAllocator &ioContactAllocator,
const BodyPair &inKey,
uint64 inKeyHash);
383#ifdef JPH_ENABLE_ASSERTS
385 uint GetNumManifolds()
const {
return mCachedManifolds.GetNumKeyValues(); }
388 uint GetNumBodyPairs()
const {
return mCachedBodyPairs.GetNumKeyValues(); }
396 bool RestoreState(
const ManifoldCache &inReadCache,
StateRecorder &inStream);
400 static constexpr uint32 cAllocatorBlockSize = 4096;
406 ManifoldMap mCachedManifolds { mAllocator };
409 BodyPairMap mCachedBodyPairs { mAllocator };
411#ifdef JPH_ENABLE_ASSERTS
412 bool mIsFinalized =
false;
416 ManifoldCache mCache[2];
417 int mCacheWriteIdx = 0;
420 class WorldContactPoint
424 void CalculateNonPenetrationConstraintProperties(
float inDeltaTime,
const Body &inBody1,
const Body &inBody2,
RVec3Arg inWorldSpacePosition1,
RVec3Arg inWorldSpacePosition2,
Vec3Arg inWorldSpaceNormal);
425 template <EMotionType Type1, EMotionType Type2>
426 JPH_INLINE
void CalculateFrictionAndNonPenetrationConstraintProperties(
float inDeltaTime,
const Body &inBody1,
const Body &inBody2,
Mat44Arg inInvI1,
Mat44Arg inInvI2,
RVec3Arg inWorldSpacePosition1,
RVec3Arg inWorldSpacePosition2,
Vec3Arg inWorldSpaceNormal,
Vec3Arg inWorldSpaceTangent1,
Vec3Arg inWorldSpaceTangent2,
float inCombinedRestitution,
float inCombinedFriction,
float inMinVelocityForRestitution);
434 CachedContactPoint * mContactPoint;
440 class ContactConstraint
443 #ifdef JPH_DEBUG_RENDERER
449 JPH_INLINE
void GetTangents(
Vec3 &outTangent1,
Vec3 &outTangent2)
const
452 outTangent2 = mWorldSpaceNormal.
Cross(outTangent1);
455 Vec3 mWorldSpaceNormal;
459 float mCombinedFriction;
460 float mCombinedRestitution;
461 WorldContactPoints mContactPoints;
465 template <EMotionType Type1, EMotionType Type2>
466 JPH_INLINE
void TemplatedCalculateFrictionAndNonPenetrationConstraintProperties(ContactConstraint &ioConstraint,
float inDeltaTime,
RMat44Arg inTransformBody1,
RMat44Arg inTransformBody2,
const Body &inBody1,
const Body &inBody2,
Mat44Arg inInvI1,
Mat44Arg inInvI2);
469 inline void CalculateFrictionAndNonPenetrationConstraintProperties(ContactConstraint &ioConstraint,
float inDeltaTime,
RMat44Arg inTransformBody1,
RMat44Arg inTransformBody2,
const Body &inBody1,
const Body &inBody2);
472 template <EMotionType Type1, EMotionType Type2>
476 template <EMotionType Type1, EMotionType Type2>
477 JPH_INLINE
static void sWarmStartConstraint(ContactConstraint &ioConstraint,
MotionProperties *ioMotionProperties1,
MotionProperties *ioMotionProperties2,
float inWarmStartImpulseRatio);
480 template <EMotionType Type1, EMotionType Type2>
481 JPH_INLINE
static bool sSolveVelocityConstraint(ContactConstraint &ioConstraint,
MotionProperties *ioMotionProperties1,
MotionProperties *ioMotionProperties2);
494 ContactConstraint * mConstraints =
nullptr;
495 uint32 mMaxConstraints = 0;
496 atomic<uint32> mNumConstraints { 0 };
#define JPH_SUPPRESS_WARNINGS_STD_BEGIN
Definition Core.h:245
uint32_t uint32
Definition Core.h:312
#define JPH_SUPPRESS_WARNINGS_STD_END
Definition Core.h:255
unsigned int uint
Definition Core.h:309
#define JPH_NAMESPACE_END
Definition Core.h:240
uint16_t uint16
Definition Core.h:311
uint64_t uint64
Definition Core.h:313
#define JPH_NAMESPACE_BEGIN
Definition Core.h:234
EPhysicsUpdateError
Enum used by PhysicsSystem to report error conditions during the PhysicsSystem::Update call....
Definition EPhysicsUpdateError.h:11
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:29
std::vector< T, STLAllocator< T > > Array
Definition STLAllocator.h:81
Definition AxisConstraintPart.h:42
float GetRestitution() const
Restitution (dimensionless number, usually between 0 and 1, 0 = completely inelastic collision respon...
Definition Body.h:105
float GetFriction() const
Friction (dimensionless number, usually between 0 and 1, 0 = no friction, 1 = friction force equals f...
Definition Body.h:101
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition BodyID.h:13
Class that contains all information of two colliding shapes.
Definition CollideShape.h:19
Class that holds an RGBA color with 8-bits per component.
Definition Color.h:16
Simple triangle renderer for debugging purposes.
Definition DebugRenderer.h:25
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
Definition LockFreeHashMap.h:49
LFHMAllocatorContext(LFHMAllocator &inAllocator, uint32 inBlockSize)
Construct a new allocator context.
Definition LockFreeHashMap.inl:80
Allocator for a lock free hash map.
Definition LockFreeHashMap.h:14
Definition LockFreeHashMap.h:72
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
The Body class only keeps track of state for static bodies, the MotionProperties class keeps the addi...
Definition MotionProperties.h:20
Class that makes another class non-copyable. Usage: Inherit from NonCopyable.
Definition NonCopyable.h:11
Information used during the Update call.
Definition PhysicsUpdateContext.h:23
Definition StateRecorder.h:15
Simple variable length array backed by a fixed size buffer.
Definition StaticArray.h:12
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition SubShapeID.h:23
A pair of bodies and their sub shape ID's. Can be used as a key in a map to find a contact point.
Definition SubShapeIDPair.h:15
JPH_INLINE Vec3 Cross(Vec3Arg inV2) const
Cross product.
Definition Vec3.inl:582
JPH_INLINE Vec3 GetNormalizedPerpendicular() const
Get normalized vector that is perpendicular to this vector.
Definition Vec3.inl:812
Templatized vector class.
Definition Vector.h:12
Structure that holds a body pair.
Definition BodyPair.h:14
Definition PhysicsSettings.h:28