Jolt Physics
A multi core friendly Game Physics Engine
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Go to the source code of this file.
Classes | |
class | STLAllocator< T > |
STL allocator that forwards to our allocation functions. More... | |
struct | STLAllocator< T >::rebind< T2 > |
Converting to allocator for other type. More... | |
struct | std::hash< JPH::String > |
Declare std::hash for String, for some reason on Linux based platforms template deduction takes the wrong variant. More... | |
Namespaces | |
namespace | std |
Typedefs | |
template<class T > | |
using | Array = std::vector<T, STLAllocator<T>> |
using | String = std::basic_string<char, std::char_traits<char>, STLAllocator<char>> |
using | IStringStream = std::basic_istringstream<char, std::char_traits<char>, STLAllocator<char>> |
using Array = std::vector<T, STLAllocator<T>> |
using IStringStream = std::basic_istringstream<char, std::char_traits<char>, STLAllocator<char>> |
using String = std::basic_string<char, std::char_traits<char>, STLAllocator<char>> |