7#ifndef JPH_DEBUG_RENDERER
8 #error This file should only be included when JPH_DEBUG_RENDERER is defined
57 template <
class VERTEX_ARRAY>
58 void DrawWirePolygon(
RMat44Arg inTransform,
const VERTEX_ARRAY &inVertices,
ColorArg inColor,
float inArrowSize = 0.0f) {
for (
typename VERTEX_ARRAY::size_type i = 0; i < inVertices.size(); ++i)
DrawArrow(inTransform * inVertices[i], inTransform * inVertices[(i + 1) % inVertices.size()], inColor, inArrowSize); }
218 void DrawGeometry(
RMat44Arg inModelMatrix,
ColorArg inModelColor,
const GeometryRef &inGeometry,
ECullMode inCullMode =
ECullMode::CullBackFace,
ECastShadow inCastShadow =
ECastShadow::On,
EDrawMode inDrawMode =
EDrawMode::Solid) {
DrawGeometry(inModelMatrix, inGeometry->
mBounds.
Transformed(inModelMatrix), max(max(inModelMatrix.
GetAxisX().
LengthSq(), inModelMatrix.
GetAxisY().
LengthSq()), inModelMatrix.
GetAxisZ().
LengthSq()), inModelColor, inGeometry, inCullMode, inCastShadow, inDrawMode); }
235 void Create8thSphereRecursive(
Array<uint32> &ioIndices,
Array<Vertex> &ioVertices,
Vec3Arg inDir1,
uint32 &ioIdx1,
Vec3Arg inDir2,
uint32 &ioIdx2,
Vec3Arg inDir3,
uint32 &ioIdx3,
const Float2 &inUV,
SupportFunction inGetSupport,
int inLevel);
249 bool operator == (
const SwingLimits &inRHS)
const {
return mSwingYHalfAngle == inRHS.mSwingYHalfAngle && mSwingZHalfAngle == inRHS.mSwingZHalfAngle; }
251 float mSwingYHalfAngle;
252 float mSwingZHalfAngle;
258 SwingBatches mSwingLimits;
261 PieBatces mPieLimits;
uint32_t uint32
Definition Core.h:312
#define JPH_NAMESPACE_END
Definition Core.h:240
#define JPH_NAMESPACE_BEGIN
Definition Core.h:234
Array< Float3 > VertexList
Definition Float3.h:42
#define JPH_MAKE_HASH_STRUCT(type, name,...)
Definition HashCombine.h:76
Array< IndexedTriangleNoMaterial > IndexedTriangleNoMaterialList
Definition IndexedTriangle.h:104
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:29
std::vector< T, STLAllocator< T > > Array
Definition STLAllocator.h:81
std::unordered_map< Key, T, Hash, KeyEqual, STLAllocator< pair< const Key, T > > > UnorderedMap
Definition UnorderedMap.h:13
Axis aligned box.
Definition AABox.h:16
AABox Transformed(Mat44Arg inMatrix) const
Transform bounding box.
Definition AABox.h:184
Class that holds an RGBA color with 8-bits per component.
Definition Color.h:16
static const Color sWhite
Definition Color.h:60
A geometry primitive containing triangle batches for various lods.
Definition DebugRenderer.h:167
AABox mBounds
Bounding box that encapsulates all LODs.
Definition DebugRenderer.h:179
Array< LOD > mLODs
All level of details for this mesh.
Definition DebugRenderer.h:176
JPH_OVERRIDE_NEW_DELETE Geometry(const AABox &inBounds)
Constructor.
Definition DebugRenderer.h:172
Geometry(const Batch &inBatch, const AABox &inBounds)
Definition DebugRenderer.h:173
A single level of detail.
Definition DebugRenderer.h:159
Batch mTriangleBatch
Definition DebugRenderer.h:161
float mDistance
Definition DebugRenderer.h:162
A single triangle.
Definition DebugRenderer.h:145
Vertex mV[3]
Definition DebugRenderer.h:151
Vertex format used by the triangle renderer.
Definition DebugRenderer.h:135
Float3 mPosition
Definition DebugRenderer.h:137
Float2 mUV
Definition DebugRenderer.h:139
Color mColor
Definition DebugRenderer.h:140
Float3 mNormal
Definition DebugRenderer.h:138
Simple triangle renderer for debugging purposes.
Definition DebugRenderer.h:25
void DrawWireUnitSphere(RMat44Arg inMatrix, ColorArg inColor, int inLevel=3)
Definition DebugRenderer.cpp:258
Batch CreateTriangleBatchForConvex(SupportFunction inGetSupport, int inLevel, AABox *outBounds=nullptr)
Definition DebugRenderer.cpp:667
virtual void DrawText3D(RVec3Arg inPosition, const string_view &inString, ColorArg inColor=Color::sWhite, float inHeight=0.5f)=0
Draw text.
static AABox sCalculateBounds(const Vertex *inVertices, int inVertexCount)
Calculate bounding box for a batch of triangles.
Definition DebugRenderer.cpp:620
GeometryRef CreateTriangleGeometryForConvex(SupportFunction inGetSupport)
Definition DebugRenderer.cpp:688
void DrawCapsule(RMat44Arg inMatrix, float inHalfHeightOfCylinder, float inRadius, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid)
Definition DebugRenderer.cpp:747
Ref< RefTargetVirtual > Batch
Handle for a batch of triangles.
Definition DebugRenderer.h:155
void DrawMarker(RVec3Arg inPosition, ColorArg inColor, float inSize)
Draw a marker on a position.
Definition DebugRenderer.cpp:172
void DrawPlane(RVec3Arg inPoint, Vec3Arg inNormal, ColorArg inColor, float inSize)
Draw a plane through inPoint with normal inNormal.
Definition DebugRenderer.cpp:215
Ref< Geometry > GeometryRef
Handle for a lodded triangle batch.
Definition DebugRenderer.h:183
void Initialize()
Initialize the system, must be called from the constructor of the DebugRenderer implementation.
Definition DebugRenderer.cpp:396
virtual ~DebugRenderer()
Definition DebugRenderer.cpp:79
void DrawBox(const AABox &inBox, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid)
Draw a box.
Definition DebugRenderer.cpp:713
void DrawWireTriangle(RVec3Arg inV1, RVec3Arg inV2, RVec3Arg inV3, ColorArg inColor)
Draw wireframe triangle.
Definition DebugRenderer.cpp:242
ECullMode
Determines which polygons are culled.
Definition DebugRenderer.h:202
@ CullBackFace
Don't draw backfacing polygons.
@ CullFrontFace
Don't draw front facing polygons.
void DrawSphere(RVec3Arg inCenter, float inRadius, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid)
Draw a sphere.
Definition DebugRenderer.cpp:731
JPH_OVERRIDE_NEW_DELETE DebugRenderer()
Constructor.
Definition DebugRenderer.cpp:72
void DrawCoordinateSystem(RMat44Arg inTransform, float inSize=1.0f)
Draw coordinate system (3 arrows, x = red, y = green, z = blue)
Definition DebugRenderer.cpp:206
virtual Batch CreateTriangleBatch(const Vertex *inVertices, int inVertexCount, const uint32 *inIndices, int inIndexCount)=0
void DrawSwingLimits(RMat44Arg inMatrix, float inSwingYHalfAngle, float inSwingZHalfAngle, float inEdgeLength, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid)
Definition DebugRenderer.cpp:800
virtual Batch CreateTriangleBatch(const Triangle *inTriangles, int inTriangleCount)=0
Create a batch of triangles that can be drawn efficiently.
virtual void DrawGeometry(RMat44Arg inModelMatrix, const AABox &inWorldSpaceBounds, float inLODScaleSq, ColorArg inModelColor, const GeometryRef &inGeometry, ECullMode inCullMode=ECullMode::CullBackFace, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid)=0
void DrawPie(RVec3Arg inCenter, float inRadius, Vec3Arg inNormal, Vec3Arg inAxis, float inMinAngle, float inMaxAngle, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid)
Definition DebugRenderer.cpp:930
ECastShadow
Enum that determines if a shadow should be cast or not.
Definition DebugRenderer.h:66
void DrawWireSphere(RVec3Arg inCenter, float inRadius, ColorArg inColor, int inLevel=3)
Draw wireframe sphere.
Definition DebugRenderer.cpp:251
static DebugRenderer * sInstance
Singleton instance.
Definition DebugRenderer.h:131
void DrawWireBox(const AABox &inBox, ColorArg inColor)
Draw wireframe box.
Definition DebugRenderer.cpp:85
Batch CreateTriangleBatch(const Array< Triangle > &inTriangles)
Definition DebugRenderer.h:191
EDrawMode
Determines how triangles are drawn.
Definition DebugRenderer.h:73
@ Wireframe
Draw as wireframe.
@ Solid
Draw as a solid shape.
void DrawOpenCone(RVec3Arg inTop, Vec3Arg inAxis, Vec3Arg inPerpendicular, float inHalfAngle, float inLength, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid)
Definition DebugRenderer.cpp:781
virtual void DrawTriangle(RVec3Arg inV1, RVec3Arg inV2, RVec3Arg inV3, ColorArg inColor)=0
Draw a single back face culled triangle without any shadows.
Batch CreateTriangleBatch(const Array< Vertex > &inVertices, const Array< uint32 > &inIndices)
Definition DebugRenderer.h:192
void DrawGeometry(RMat44Arg inModelMatrix, ColorArg inModelColor, const GeometryRef &inGeometry, ECullMode inCullMode=ECullMode::CullBackFace, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid)
Definition DebugRenderer.h:218
void DrawWirePolygon(RMat44Arg inTransform, const VERTEX_ARRAY &inVertices, ColorArg inColor, float inArrowSize=0.0f)
Draw a wireframe polygon.
Definition DebugRenderer.h:58
virtual void DrawLine(RVec3Arg inFrom, RVec3Arg inTo, ColorArg inColor)=0
Draw line.
void DrawArrow(RVec3Arg inFrom, RVec3Arg inTo, ColorArg inColor, float inSize)
Draw an arrow.
Definition DebugRenderer.cpp:184
void DrawCylinder(RMat44Arg inMatrix, float inHalfHeight, float inRadius, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid)
Definition DebugRenderer.cpp:771
function< Vec3(Vec3Arg inDirection)> SupportFunction
Create a primitive for a convex shape using its support function.
Definition DebugRenderer.h:196
void DrawUnitSphere(RMat44Arg inMatrix, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid)
Definition DebugRenderer.cpp:740
Class that holds 2 floats, used as a storage class mainly.
Definition Float2.h:11
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
JPH_INLINE Vec3 GetAxisY() const
Definition Mat44.h:144
JPH_INLINE Vec3 GetAxisZ() const
Definition Mat44.h:146
JPH_INLINE Vec3 GetAxisX() const
Access to the columns.
Definition Mat44.h:142
Oriented box.
Definition OrientedBox.h:18
Definition Reference.h:35
JPH_INLINE float LengthSq() const
Squared length of vector.
Definition Vec3.inl:653