Jolt Physics
A multi core friendly Game Physics Engine
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Class that holds 4 float values. Convert to Vec4 to perform calculations. More...
#include <Float4.h>
Public Member Functions | |
JPH_OVERRIDE_NEW_DELETE | Float4 ()=default |
Intentionally not initialized for performance reasons. | |
Float4 (const Float4 &inRHS)=default | |
Float4 (float inX, float inY, float inZ, float inW) | |
float | operator[] (int inCoordinate) const |
Public Attributes | |
float | x |
float | y |
float | z |
float | w |
Class that holds 4 float values. Convert to Vec4 to perform calculations.
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default |
Intentionally not initialized for performance reasons.
float Float4::w |
float Float4::x |
float Float4::y |
float Float4::z |