160 return mShape->GetMaterial(MakeSubShapeIDRelativeToShape(
inSubShapeID));
166 return mShape->GetSubShapeUserData(MakeSubShapeIDRelativeToShape(
inSubShapeID));
#define JPH_EXPORT
Definition Core.h:227
std::uint64_t uint64
Definition Core.h:443
unsigned int uint
Definition Core.h:439
#define JPH_NAMESPACE_END
Definition Core.h:367
std::uint32_t uint32
Definition Core.h:442
#define JPH_IF_SINGLE_PRECISION_ELSE(s, d)
Definition Core.h:504
#define JPH_NAMESPACE_BEGIN
Definition Core.h:361
#define JPH_IF_ENABLE_ASSERTS(...)
Definition IssueReporting.h:35
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
AllocateFunction Allocate
Definition Memory.cpp:59
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:29
#define JPH_RVECTOR_ALIGNMENT
Definition Real.h:34
Axis aligned box.
Definition AABox.h:16
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition BodyID.h:13
Settings to be passed with a collision query.
Definition CollideShape.h:94
Virtual interface that allows collecting multiple collision results.
Definition CollisionCollector.h:45
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
JPH_INLINE Mat44 PostTranslated(Vec3Arg inTranslation) const
Post multiply by translation matrix: result = Mat44::sTranslation(inTranslation) * this (i....
Definition Mat44.inl:903
JPH_INLINE Mat44 ToMat44() const
In single precision mode just return the matrix itself.
Definition Mat44.h:225
JPH_INLINE Mat44 Decompose(Vec3 &outScale) const
Definition Mat44.inl:919
static JPH_INLINE Mat44 sRotationTranslation(QuatArg inR, Vec3Arg inT)
Get matrix that rotates and translates.
Definition Mat44.inl:149
static JPH_INLINE Mat44 sRotation(Vec3Arg inAxis, float inAngle)
Rotate around arbitrary axis.
Definition Mat44.inl:139
static JPH_INLINE Mat44 sInverseRotationTranslation(QuatArg inR, Vec3Arg inT)
Get inverse matrix of sRotationTranslation.
Definition Mat44.inl:156
JPH_INLINE void SetTranslation(Vec3Arg inV)
Definition Mat44.h:153
JPH_INLINE Mat44 PreScaled(Vec3Arg inScale) const
Scale a matrix: result = this * Mat44::sScale(inScale)
Definition Mat44.inl:908
Definition PhysicsMaterial.h:23
Specialization of cast result against a shape.
Definition CastResult.h:30
Settings to be passed with a ray cast.
Definition RayCast.h:70
Definition Reference.h:151
Settings to be passed with a shape cast.
Definition ShapeCast.h:92
Filter class.
Definition ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition Shape.h:178
Definition SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition SubShapeID.h:23
Type PopID(uint inBits, SubShapeID &outRemainder) const
Get the next id in the chain of ids (pops parents before children)
Definition SubShapeID.h:42
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition Vec3.inl:107
static JPH_INLINE Vec3 sLoadFloat3Unsafe(const Float3 &inV)
Load 3 floats from memory (reads 32 bits extra which it doesn't use)
Definition Vec3.inl:134
Definition ShapeCast.h:74
An opaque buffer that holds shape specific information during GetTrianglesStart/Next.
Definition Shape.h:336