Jolt Physics
A multi core friendly Game Physics Engine
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#include <Reference.h>
Class for automatic referencing, this is the equivalent of a CONST pointer to type T if you assign a value to this class it will increment the reference count by one of this object, and if you assign something else it will decrease the reference count of the first object again. If it reaches a reference count of zero it will be deleted
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Constructor.
INTERNAL HELPER FUNCTION USED BY SERIALIZATION.
Access like a normal pointer.
Assignment operators.