Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Core/StaticArray.h>
#include <Jolt/Core/Reference.h>
#include <Jolt/Core/RTTI.h>
#include <Jolt/Core/NonCopyable.h>
#include <Jolt/ObjectStream/SerializableAttribute.h>
#include <Jolt/ObjectStream/ObjectStreamTypes.h>
Go to the source code of this file.
Classes | |
class | ObjectStream |
Base class for object stream input and output streams. More... | |
class | IObjectStreamIn |
Interface class for reading from an object stream. More... | |
class | IObjectStreamOut |
Interface class for writing to an object stream. More... | |
Macros | |
#define | JPH_DECLARE_PRIMITIVE(name) |
bool OSIsType | ( | RefConst< T > * | , |
int | inArrayDepth, | ||
EOSDataType | inDataType, | ||
const char * | inClassName ) |
bool OSIsType | ( | StaticArray< T, N > * | , |
int | inArrayDepth, | ||
EOSDataType | inDataType, | ||
const char * | inClassName ) |
Define serialization templates for dynamic arrays.
Define serialization templates for references.
bool OSReadData | ( | IObjectStreamIn & | ioStream, |
StaticArray< T, N > & | inArray ) |
Define serialization templates for static arrays.
Define serialization templates for C style arrays.
void OSWriteData | ( | IObjectStreamOut & | ioStream, |
const StaticArray< T, N > & | inArray ) |
Define serialization templates for references.
void OSWriteDataType | ( | IObjectStreamOut & | ioStream, |
StaticArray< T, N > * | ) |
Define serialization templates for static arrays.