114#ifdef JPH_DEBUG_RENDERER
177#ifdef JPH_TRACK_BROADPHASE_STATS
179 void ReportBroadphaseStats() { mBroadPhase->ReportStats(); }
193 void JobBodySetIslandIndex();
209 void ProcessBodyPair(ContactAllocator &ioContactAllocator,
const BodyPair &inBodyPair);
218 static constexpr int cDetermineActiveConstraintsBatchSize = 64;
221 static constexpr int cApplyGravityBatchSize = 64;
224 static constexpr int cActiveBodiesBatchSize = 16;
227 static constexpr int cIntegrateVelocityBatchSize = 64;
230 static constexpr int cNarrowPhaseBatchSize = 16;
233 static constexpr int cNumCCDBodiesPerJob = 4;
275 Mutex mStepListenersMutex;
279 StepListeners mStepListeners;
285 float mPreviousSubStepDeltaTime = 0.0f;
Array< BodyID > BodyIDVector
Array of body ID's.
Definition BodyManager.h:26
Array< Ref< Constraint > > Constraints
A list of constraints.
Definition ConstraintManager.h:20
uint32_t uint32
Definition Core.h:312
unsigned int uint
Definition Core.h:309
#define JPH_NAMESPACE_END
Definition Core.h:240
#define JPH_NAMESPACE_BEGIN
Definition Core.h:234
EPhysicsUpdateError
Enum used by PhysicsSystem to report error conditions during the PhysicsSystem::Update call....
Definition EPhysicsUpdateError.h:11
#define JPH_IF_ENABLE_ASSERTS(...)
Definition IssueReporting.h:35
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:29
uint16 ObjectLayer
Definition ObjectLayer.h:16
std::vector< T, STLAllocator< T > > Array
Definition STLAllocator.h:81
Definition BodyActivationListener.h:14
Class function to filter out bodies for debug rendering, returns true if body should be rendered.
Definition BodyFilter.h:89
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition BodyID.h:13
Definition BodyInterface.h:31
Implementation that uses the body manager to lock the correct mutex for a body.
Definition BodyLockInterface.h:78
Implementation that performs no locking (assumes the lock has already been taken)
Definition BodyLockInterface.h:58
Class that contains all bodies.
Definition BodyManager.h:30
uint GetNumBodies() const
Gets the current amount of bodies that are in the body manager.
Definition BodyManager.cpp:83
BodyActivationListener * GetBodyActivationListener() const
Definition BodyManager.h:107
void SetBodyActivationListener(BodyActivationListener *inListener)
Listener that is notified whenever a body is activated/deactivated.
Definition BodyManager.cpp:534
uint32 GetNumActiveBodies() const
Get the number of active bodies.
Definition BodyManager.h:100
BodyStats GetBodyStats() const
Get stats about the bodies in the body manager (slow, iterates through all bodies)
Definition BodyManager.cpp:90
void GetActiveBodies(BodyIDVector &outBodyIDs) const
Get copy of the list of active bodies under protection of a lock.
Definition BodyManager.cpp:506
void Draw(const DrawSettings &inSettings, const PhysicsSettings &inPhysicsSettings, DebugRenderer *inRenderer, const BodyDrawFilter *inBodyFilter=nullptr)
Draw the state of the bodies (debugging purposes)
Definition BodyManager.cpp:716
void GetBodyIDs(BodyIDVector &outBodies) const
Get all body IDs under the protection of a lock.
Definition BodyManager.cpp:515
uint GetMaxBodies() const
Gets the max bodies that we can support.
Definition BodyManager.h:44
Used to do coarse collision detection operations to quickly prune out bodies that will not collide.
Definition BroadPhase.h:26
Interface that the application should implement to allow mapping object layers to broadphase layers.
Definition BroadPhaseLayer.h:56
Definition BroadPhaseQuery.h:29
Base class for all physics constraints. A constraint removes one or more degrees of freedom for a rig...
Definition Constraint.h:99
A constraint manager manages all constraints of the same type.
Definition ConstraintManager.h:24
Constraints GetConstraints() const
Get a list of all constraints.
Definition ConstraintManager.cpp:62
void DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const
Draw all constraint reference frames.
Definition ConstraintManager.cpp:218
void Remove(Constraint **inConstraint, int inNumber)
Definition ConstraintManager.cpp:35
void DrawConstraints(DebugRenderer *inRenderer) const
Draw all constraints.
Definition ConstraintManager.cpp:198
void DrawConstraintLimits(DebugRenderer *inRenderer) const
Draw all constraint limits.
Definition ConstraintManager.cpp:208
JPH_OVERRIDE_NEW_DELETE void Add(Constraint **inConstraints, int inNumber)
Definition ConstraintManager.cpp:16
Simple triangle renderer for debugging purposes.
Definition DebugRenderer.h:25
Default filter class that uses the pair filter in combination with a specified layer to filter layers...
Definition BroadPhaseLayer.h:103
Default filter class that uses the pair filter in combination with a specified layer to filter layers...
Definition ObjectLayer.h:64
Keeps track of connected bodies and builds islands for multithreaded velocity/position update.
Definition IslandBuilder.h:19
Definition JobSystem.h:70
Definition LargeIslandSplitter.h:24
Definition NarrowPhaseQuery.h:23
Class that makes another class non-copyable. Usage: Inherit from NonCopyable.
Definition NonCopyable.h:11
Filter class to test if two objects can collide based on their object layer. Used while finding colli...
Definition ObjectLayer.h:50
Class to test if an object can collide with a broadphase layer. Used while finding collision pairs.
Definition BroadPhaseLayer.h:75
A listener class that receives a callback before every physics simulation step.
Definition PhysicsStepListener.h:13
Definition PhysicsSystem.h:28
void RemoveStepListener(PhysicsStepListener *inListener)
Removes a step listener.
Definition PhysicsSystem.cpp:108
void GetBodies(BodyIDVector &outBodyIDs) const
Definition PhysicsSystem.h:164
void DrawConstraintReferenceFrame(DebugRenderer *inRenderer)
Draw the constraint reference frames only (debugging purposes)
Definition PhysicsSystem.h:128
void AddStepListener(PhysicsStepListener *inListener)
Adds a new step listener.
Definition PhysicsSystem.cpp:100
const NarrowPhaseQuery & GetNarrowPhaseQuery() const
Interface that allows fine collision queries against first the broad phase and then the narrow phase.
Definition PhysicsSystem.h:76
void RemoveConstraints(Constraint **inConstraints, int inNumber)
Batch remove constraints. Note that the inConstraints array is allowed to have nullptrs,...
Definition PhysicsSystem.h:89
uint GetNumBodies() const
Gets the current amount of bodies that are in the body manager.
Definition PhysicsSystem.h:148
~PhysicsSystem()
Definition PhysicsSystem.cpp:62
void SetPhysicsSettings(const PhysicsSettings &inSettings)
Control the main constants of the physics simulation.
Definition PhysicsSystem.h:63
const BodyInterface & GetBodyInterface() const
Access to the body interface. This interface allows to to create / remove bodies and to change their ...
Definition PhysicsSystem.h:67
const BroadPhaseQuery & GetBroadPhaseQuery() const
Access to the broadphase interface that allows coarse collision queries.
Definition PhysicsSystem.h:73
const BodyLockInterfaceLocking & GetBodyLockInterface() const
Returns a locking interface that locks the body so other threads cannot modify it.
Definition PhysicsSystem.h:139
const NarrowPhaseQuery & GetNarrowPhaseQueryNoLock() const
Version that does not lock the bodies, use with great care!
Definition PhysicsSystem.h:77
void DrawConstraints(DebugRenderer *inRenderer)
Draw the constraints only (debugging purposes)
Definition PhysicsSystem.h:122
const PhysicsSettings & GetPhysicsSettings() const
Definition PhysicsSystem.h:64
const BodyInterface & GetBodyInterfaceNoLock() const
Version that does not lock the bodies, use with great care!
Definition PhysicsSystem.h:69
BodyInterface & GetBodyInterface()
Definition PhysicsSystem.h:68
void DrawConstraintLimits(DebugRenderer *inRenderer)
Draw the constraint limits only (debugging purposes)
Definition PhysicsSystem.h:125
bool RestoreState(StateRecorder &inStream)
Restoring state for replay. Returns false if failed.
Definition PhysicsSystem.cpp:2399
void GetActiveBodies(BodyIDVector &outBodyIDs) const
Definition PhysicsSystem.h:168
Constraints GetConstraints() const
Get a list of all constraints.
Definition PhysicsSystem.h:92
void AddConstraint(Constraint *inConstraint)
Add constraint to the world.
Definition PhysicsSystem.h:80
Vec3 GetGravity() const
Definition PhysicsSystem.h:133
uint GetMaxBodies() const
Get the maximum amount of bodies that this physics system supports.
Definition PhysicsSystem.h:154
void RemoveConstraint(Constraint *inConstraint)
Remove constraint from the world.
Definition PhysicsSystem.h:83
void SaveState(StateRecorder &inStream) const
Saving state for replay.
Definition PhysicsSystem.cpp:2385
void DrawBodies(const BodyManager::DrawSettings &inSettings, DebugRenderer *inRenderer, const BodyDrawFilter *inBodyFilter=nullptr)
Draw the state of the bodies (debugging purposes)
Definition PhysicsSystem.h:119
BodyActivationListener * GetBodyActivationListener() const
Definition PhysicsSystem.h:48
DefaultBroadPhaseLayerFilter GetDefaultBroadPhaseLayerFilter(ObjectLayer inLayer) const
Get an broadphase layer filter that uses the default pair filter and a specified object layer to dete...
Definition PhysicsSystem.h:142
BodyInterface & GetBodyInterfaceNoLock()
Version that does not lock the bodies, use with great care!
Definition PhysicsSystem.h:70
void SetCombineRestitution(ContactConstraintManager::CombineFunction inCombineRestition)
Definition PhysicsSystem.h:60
JPH_OVERRIDE_NEW_DELETE PhysicsSystem()
Constructor / Destructor.
Definition PhysicsSystem.h:33
void OptimizeBroadPhase()
Optimize the broadphase, needed only if you've added many bodies prior to calling Update() for the fi...
Definition PhysicsSystem.cpp:95
static bool sDrawMotionQualityLinearCast
Draw debug info for objects that perform continuous collision detection through the linear cast motio...
Definition PhysicsSystem.h:116
EPhysicsUpdateError Update(float inDeltaTime, int inCollisionSteps, int inIntegrationSubSteps, TempAllocator *inTempAllocator, JobSystem *inJobSystem)
Definition PhysicsSystem.cpp:118
void SetGravity(Vec3Arg inGravity)
Set gravity value.
Definition PhysicsSystem.h:132
const BodyLockInterfaceNoLock & GetBodyLockInterfaceNoLock() const
Returns a locking interface that won't actually lock the body. Use with great care!
Definition PhysicsSystem.h:136
BodyStats GetBodyStats() const
Get stats about the bodies in the body manager (slow, iterates through all bodies)
Definition PhysicsSystem.h:160
void AddConstraints(Constraint **inConstraints, int inNumber)
Batch add constraints. Note that the inConstraints array is allowed to have nullptrs,...
Definition PhysicsSystem.h:86
bool WereBodiesInContact(const BodyID &inBody1ID, const BodyID &inBody2ID) const
Definition PhysicsSystem.h:175
DefaultObjectLayerFilter GetDefaultLayerFilter(ObjectLayer inLayer) const
Get an object layer filter that uses the default pair filter and a specified layer to determine if la...
Definition PhysicsSystem.h:145
void SetContactListener(ContactListener *inListener)
Listener that is notified whenever a contact point between two bodies is added/updated/removed.
Definition PhysicsSystem.h:51
void SetCombineFriction(ContactConstraintManager::CombineFunction inCombineFriction)
Definition PhysicsSystem.h:56
void Init(uint inMaxBodies, uint inNumBodyMutexes, uint inMaxBodyPairs, uint inMaxContactConstraints, const BroadPhaseLayerInterface &inBroadPhaseLayerInterface, const ObjectVsBroadPhaseLayerFilter &inObjectVsBroadPhaseLayerFilter, const ObjectLayerPairFilter &inObjectLayerPairFilter)
Definition PhysicsSystem.cpp:68
void SetBodyActivationListener(BodyActivationListener *inListener)
Listener that is notified whenever a body is activated/deactivated.
Definition PhysicsSystem.h:47
ContactListener * GetContactListener() const
Definition PhysicsSystem.h:52
uint32 GetNumActiveBodies() const
Gets the current amount of active bodies that are in the body manager.
Definition PhysicsSystem.h:151
Information used during the Update call.
Definition PhysicsUpdateContext.h:23
Definition StateRecorder.h:15
Definition TempAllocator.h:16
Helper struct that counts the number of bodies of each type.
Definition BodyManager.h:48
Draw settings.
Definition BodyManager.h:183
Structure that holds a body pair.
Definition BodyPair.h:14
Definition PhysicsSettings.h:28
Structure that contains data needed for each collision step.
Definition PhysicsUpdateContext.h:100
Contains the information needed to cast a body through the scene to do continuous collision detection...
Definition PhysicsUpdateContext.h:51
Structure that contains job handles for each integration sub step.
Definition PhysicsUpdateContext.h:38