9#ifdef JPH_DEBUG_RENDERER
105 virtual AABox GetLocalBounds()
const override;
123 virtual Vec3 GetSurfaceNormal(
const SubShapeID &inSubShapeID,
Vec3Arg inLocalSurfacePosition)
const override;
126 virtual void GetSupportingFace(
const SubShapeID &inSubShapeID,
Vec3Arg inDirection,
Vec3Arg inScale,
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices)
const override;
131#ifdef JPH_DEBUG_RENDERER
144 virtual void GetTrianglesStart(GetTrianglesContext &ioContext,
const AABox &inBox,
Vec3Arg inPositionCOM,
QuatArg inRotation,
Vec3Arg inScale)
const override;
147 virtual int GetTrianglesNext(GetTrianglesContext &ioContext,
int inMaxTrianglesRequested,
Float3 *outTriangleVertices,
const PhysicsMaterial **outMaterials =
nullptr)
const override;
154 bool IsNoCollision(
uint inX,
uint inY)
const;
158 bool ProjectOntoSurface(
Vec3Arg inLocalPosition,
Vec3 &outSurfacePosition,
SubShapeID &outSubShapeID)
const;
161 virtual void SaveBinaryState(
StreamOut &inStream)
const override;
166 virtual Stats GetStats()
const override;
171#ifdef JPH_DEBUG_RENDERER
177 static void sRegister();
181 virtual void RestoreBinaryState(
StreamIn &inStream)
override;
191 void CalculateActiveEdges();
194 void StoreMaterialIndices(
const Array<uint8> &inMaterialIndices);
203 static inline void sGetRangeBlockOffsetAndStride(
uint inNumBlocks,
uint inMaxLevel,
uint &outRangeBlockOffset,
uint &outRangeBlockStride);
206 inline void GetBlockOffsetAndScale(
uint inBlockX,
uint inBlockY,
uint inRangeBlockOffset,
uint inRangeBlockStride,
float &outBlockOffset,
float &outBlockScale)
const;
212 inline Vec3 GetPosition(
uint inX,
uint inY,
float inBlockOffset,
float inBlockScale,
bool &outNoCollision)
const;
215 uint GetSubShapeIDBits()
const;
219 inline void DecodeSubShapeID(
const SubShapeID &inSubShapeID,
uint &outX,
uint &outY,
uint &outTriangle)
const;
225 static void sCollideConvexVsHeightField(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
226 static void sCollideSphereVsHeightField(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
231 template <
class Visitor>
232 JPH_INLINE
void WalkHeightField(Visitor &ioVisitor)
const;
235 struct alignas(16) RangeBlock
242 static const uint sGridOffsets[];
253 uint8 mSampleMask = 0xff;
263 uint32 mNumBitsPerMaterialIndex = 0;
265#ifdef JPH_DEBUG_RENDERER
268 mutable bool mCachedUseMaterialColors =
false;
uint32_t uint32
Definition Core.h:312
unsigned int uint
Definition Core.h:309
#define JPH_NAMESPACE_END
Definition Core.h:240
uint8_t uint8
Definition Core.h:310
uint16_t uint16
Definition Core.h:311
#define JPH_IF_DEBUG_RENDERER(...)
Definition Core.h:378
#define JPH_NAMESPACE_BEGIN
Definition Core.h:234
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
uint CountTrailingZeros(uint32 inValue)
Compute number of trailing zero bits (how many low bits are zero)
Definition Math.h:95
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:29
Array< RefConst< PhysicsMaterial > > PhysicsMaterialList
Definition PhysicsMaterial.h:50
std::vector< T, STLAllocator< T > > Array
Definition STLAllocator.h:81
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(class_name)
Definition SerializableObject.h:100
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition Shape.h:71
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition Shape.h:55
@ HeightField
Used by HeightFieldShape.
Axis aligned box.
Definition AABox.h:16
Settings to be passed with a collision query.
Definition CollideShape.h:94
Virtual interface that allows collecting multiple collision results.
Definition CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition ConvexShape.h:36
Simple triangle renderer for debugging purposes.
Definition DebugRenderer.h:25
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
Definition HeightFieldShape.cpp:1058
A height field shape. Cannot be used as a dynamic object.
Definition HeightFieldShape.h:93
virtual float GetInnerRadius() const override
Definition HeightFieldShape.h:111
JPH_OVERRIDE_NEW_DELETE HeightFieldShape()
Constructor.
Definition HeightFieldShape.h:98
static bool sDrawTriangleOutlines
Definition HeightFieldShape.h:173
virtual uint GetSubShapeIDBitsRecursive() const override
Get the max number of sub shape ID bits that are needed to be able to address any leaf shape in this ...
Definition HeightFieldShape.h:108
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override
Definition HeightFieldShape.h:129
virtual bool MustBeStatic() const override
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition HeightFieldShape.h:102
virtual float GetVolume() const override
Definition HeightFieldShape.h:169
Class that constructs a HeightFieldShape.
Definition HeightFieldShape.h:39
void DetermineMinAndMaxSample(float &outMinValue, float &outMaxValue, float &outQuantizationScale) const
Definition HeightFieldShape.cpp:105
Vec3 mOffset
Definition HeightFieldShape.h:70
Array< float > mHeightSamples
Definition HeightFieldShape.h:84
uint32 mBitsPerSample
Definition HeightFieldShape.h:82
uint32 mSampleCount
Definition HeightFieldShape.h:72
uint32 mBlockSize
Definition HeightFieldShape.h:77
virtual ShapeResult Create() const override
Create a shape according to the settings specified by this object.
Definition HeightFieldShape.cpp:98
Vec3 mScale
Definition HeightFieldShape.h:71
Array< uint8 > mMaterialIndices
Definition HeightFieldShape.h:85
PhysicsMaterialList mMaterials
The materials of square at (x, y) is: mMaterials[mMaterialIndices[x + y * (mSampleCount - 1)]].
Definition HeightFieldShape.h:88
uint32 CalculateBitsPerSampleForError(float inMaxError) const
Definition HeightFieldShape.cpp:124
Describes the mass and inertia properties of a body. Used during body construction only.
Definition MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
Definition PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition Plane.h:11
Specialization of cast result against a shape.
Definition CastResult.h:27
Settings to be passed with a ray cast.
Definition RayCast.h:64
Settings to be passed with a shape cast.
Definition ShapeCast.h:92
Filter class.
Definition ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition Shape.h:170
Result< Ref< Shape > > ShapeResult
Definition Shape.h:139
Simple binary input stream.
Definition StreamIn.h:11
Simple binary output stream.
Definition StreamOut.h:11
Definition SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition SubShapeID.h:23
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition Vec3.inl:107
static JPH_INLINE Vec3 sReplicate(float inV)
Replicate inV across all components.
Definition Vec3.inl:118
Constants for HeightFieldShape, this was moved out of the HeightFieldShape because of a linker bug.
Definition HeightFieldShape.h:20
constexpr uint cNumBitsXY
A position in the hierarchical grid is defined by a level (which grid), x and y position....
Definition HeightFieldShape.h:28
constexpr uint cMaskBitsXY
Definition HeightFieldShape.h:29
constexpr int cStackSize
Stack size to use during WalkHeightField.
Definition HeightFieldShape.h:25
constexpr uint16 cMaxHeightValue16
This is the maximum allowed height value.
Definition HeightFieldShape.h:34
constexpr float cNoCollisionValue
Value used to create gaps in the height field.
Definition HeightFieldShape.h:22
constexpr uint16 cNoCollisionValue16
When height samples are converted to 16 bit:
Definition HeightFieldShape.h:33
constexpr uint cLevelShift
Definition HeightFieldShape.h:30
Definition HeightFieldShape.cpp:1674
Definition ShapeCast.h:69