Jolt Physics
A multi core friendly Game Physics Engine
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An edge keeps two vertices at a constant distance using a spring: |x1 - x2| = rest length. More...
#include <SoftBodySharedSettings.h>
Public Member Functions | |
Edge ()=default | |
Constructor. | |
Edge (uint32 inVertex1, uint32 inVertex2, float inCompliance=0.0f) | |
uint32 | GetMinVertexIndex () const |
Return the lowest vertex index of this constraint. | |
Public Attributes | |
uint32 | mVertex [2] |
Indices of the vertices that form the edge. | |
float | mRestLength = 1.0f |
Rest length of the spring. | |
float | mCompliance = 0.0f |
Inverse of the stiffness of the spring. | |
An edge keeps two vertices at a constant distance using a spring: |x1 - x2| = rest length.
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default |
Constructor.
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inline |
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inline |
Return the lowest vertex index of this constraint.
float SoftBodySharedSettings::Edge::mCompliance = 0.0f |
Inverse of the stiffness of the spring.
float SoftBodySharedSettings::Edge::mRestLength = 1.0f |
Rest length of the spring.
uint32 SoftBodySharedSettings::Edge::mVertex[2] |
Indices of the vertices that form the edge.