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Jolt Physics
A multi core friendly Game Physics Engine
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| NActiveEdges | An active edge is an edge that either has no neighbouring edge or if the angle between the two connecting faces is too large |
| NClosestPoint | Helper utils to find the closest point to a line segment, triangle or tetrahedron |
| NHalfFloatConversion | |
| NHeightFieldShapeConstants | Constants for HeightFieldShape, this was moved out of the HeightFieldShape because of a linker bug |
| Nliterals | |
| NScaleHelpers | Helper functions to get properties of a scaling vector |
| ▼Nstd | |
| Chash< JPH::Ref< T > > | Declare std::hash for Ref |
| Chash< JPH::RefConst< T > > | Declare std::hash for RefConst |
| Chash< JPH::StaticArray< T, N > > | Declare std::hash for StaticArray |
| Chash< JPH::String > | Declare std::hash for String, for some reason on Linux based platforms template deduction takes the wrong variant |
| Chash< JPH::SubShapeIDPair > | Declare std::hash for SubShapeIDPair, note that std::hash is platform dependent and we need this one to be consistent because we sort on it in the ContactConstraintManager |
| NStreamUtils |