Jolt Physics
A multi core friendly Game Physics Engine
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A joint chain that starts with a 1-on-1 mapped joint and ends with a 1-on-1 mapped joint with intermediate joints that cannot be mapped. More...
#include <SkeletonMapper.h>
Public Member Functions | |
Chain ()=default | |
Chain (Array< int > &&inJointIndices1, Array< int > &&inJointIndices2) | |
Public Attributes | |
Array< int > | mJointIndices1 |
Joint chain from skeleton 1. | |
Array< int > | mJointIndices2 |
Corresponding joint chain from skeleton 2. | |
A joint chain that starts with a 1-on-1 mapped joint and ends with a 1-on-1 mapped joint with intermediate joints that cannot be mapped.
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