Jolt Physics
A multi core friendly Game Physics Engine
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#include <PulleyConstraint.h>
Public Member Functions | |
virtual void | SaveBinaryState (StreamOut &inStream) const override |
Saves the contents of the constraint settings in binary form to inStream. | |
virtual TwoBodyConstraint * | Create (Body &inBody1, Body &inBody2) const override |
Create an instance of this constraint. | |
Public Member Functions inherited from SerializableObject | |
virtual | ~SerializableObject ()=default |
Constructor. | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Public Member Functions inherited from RefTarget< ConstraintSettings > | |
RefTarget ()=default | |
Constructor. | |
RefTarget (const RefTarget &) | |
~RefTarget () | |
assert no one is referencing us | |
void | SetEmbedded () const |
RefTarget & | operator= (const RefTarget &) |
Assignment operator. | |
uint32 | GetRefCount () const |
Get current refcount of this object. | |
void | AddRef () const |
Add or release a reference to this object. | |
void | Release () const |
Public Attributes | |
EConstraintSpace | mSpace = EConstraintSpace::WorldSpace |
This determines in which space the constraint is setup, specified properties below should be in the specified space. | |
RVec3 | mBodyPoint1 = RVec3::sZero() |
Body 1 constraint attachment point (space determined by mSpace). | |
RVec3 | mFixedPoint1 = RVec3::sZero() |
Fixed world point to which body 1 is connected (always world space) | |
RVec3 | mBodyPoint2 = RVec3::sZero() |
Body 2 constraint attachment point (space determined by mSpace) | |
RVec3 | mFixedPoint2 = RVec3::sZero() |
Fixed world point to which body 2 is connected (always world space) | |
float | mRatio = 1.0f |
Ratio between the two line segments (see formula above), can be used to create a block and tackle. | |
float | mMinLength = 0.0f |
The minimum length of the line segments (see formula above), use -1 to calculate the length based on the positions of the objects when the constraint is created. | |
float | mMaxLength = -1.0f |
The maximum length of the line segments (see formula above), use -1 to calculate the length based on the positions of the objects when the constraint is created. | |
Public Attributes inherited from ConstraintSettings | |
bool | mEnabled = true |
If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation. | |
uint32 | mConstraintPriority = 0 |
uint | mNumVelocityStepsOverride = 0 |
Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island. | |
uint | mNumPositionStepsOverride = 0 |
Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island. | |
float | mDrawConstraintSize = 1.0f |
Size of constraint when drawing it through the debug renderer. | |
uint64 | mUserData = 0 |
User data value (can be used by application) | |
Protected Member Functions | |
virtual void | RestoreBinaryState (StreamIn &inStream) override |
This function should not be called directly, it is used by sRestoreFromBinaryState. | |
Additional Inherited Members | |
Public Types inherited from ConstraintSettings | |
using | ConstraintResult = Result<Ref<ConstraintSettings>> |
Static Public Member Functions inherited from ConstraintSettings | |
static ConstraintResult | sRestoreFromBinaryState (StreamIn &inStream) |
Creates a constraint of the correct type and restores its contents from the binary stream inStream. | |
Static Public Member Functions inherited from RefTarget< ConstraintSettings > | |
static int | sInternalGetRefCountOffset () |
INTERNAL HELPER FUNCTION USED BY SERIALIZATION. | |
Protected Attributes inherited from RefTarget< ConstraintSettings > | |
atomic< uint32 > | mRefCount |
Current reference count. | |
Static Protected Attributes inherited from RefTarget< ConstraintSettings > | |
static constexpr uint32 | cEmbedded |
A large value that gets added to the refcount to mark the object as embedded. | |
Pulley constraint settings, used to create a pulley constraint. A pulley connects two bodies via two fixed world points to each other similar to a distance constraint. We define Length1 = |BodyPoint1 - FixedPoint1| where Body1 is a point on body 1 in world space and FixedPoint1 a fixed point in world space Length2 = |BodyPoint2 - FixedPoint2| The constraint keeps the two line segments constrained so that MinDistance <= Length1 + Ratio * Length2 <= MaxDistance
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overridevirtual |
Create an instance of this constraint.
Implements TwoBodyConstraintSettings.
This function should not be called directly, it is used by sRestoreFromBinaryState.
Reimplemented from ConstraintSettings.
Saves the contents of the constraint settings in binary form to inStream.
Reimplemented from ConstraintSettings.
RVec3 PulleyConstraintSettings::mBodyPoint1 = RVec3::sZero() |
Body 1 constraint attachment point (space determined by mSpace).
RVec3 PulleyConstraintSettings::mBodyPoint2 = RVec3::sZero() |
Body 2 constraint attachment point (space determined by mSpace)
RVec3 PulleyConstraintSettings::mFixedPoint1 = RVec3::sZero() |
Fixed world point to which body 1 is connected (always world space)
RVec3 PulleyConstraintSettings::mFixedPoint2 = RVec3::sZero() |
Fixed world point to which body 2 is connected (always world space)
float PulleyConstraintSettings::mMaxLength = -1.0f |
The maximum length of the line segments (see formula above), use -1 to calculate the length based on the positions of the objects when the constraint is created.
float PulleyConstraintSettings::mMinLength = 0.0f |
The minimum length of the line segments (see formula above), use -1 to calculate the length based on the positions of the objects when the constraint is created.
float PulleyConstraintSettings::mRatio = 1.0f |
Ratio between the two line segments (see formula above), can be used to create a block and tackle.
EConstraintSpace PulleyConstraintSettings::mSpace = EConstraintSpace::WorldSpace |
This determines in which space the constraint is setup, specified properties below should be in the specified space.