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Jolt Physics
A multi core friendly Game Physics Engine
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Class used to calculate the total number of velocity and position steps. More...
#include <CalculateSolverSteps.h>
Public Member Functions | |
| JPH_INLINE | CalculateSolverSteps (const PhysicsSettings &inSettings) |
| Constructor. | |
| template<class Type > | |
| JPH_INLINE void | operator() (const Type *inObject) |
| Combine the number of velocity and position steps for this body/constraint with the current values. | |
| JPH_INLINE void | Finalize () |
| Must be called after all bodies/constraints have been processed. | |
| JPH_INLINE uint | GetNumPositionSteps () const |
| Get the results of the calculation. | |
| JPH_INLINE uint | GetNumVelocitySteps () const |
Class used to calculate the total number of velocity and position steps.
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inlineexplicit |
Constructor.
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inline |
Must be called after all bodies/constraints have been processed.
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inline |
Get the results of the calculation.
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inline |
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Combine the number of velocity and position steps for this body/constraint with the current values.