Jolt Physics
A multi core friendly Game Physics Engine
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#include <BroadPhaseQuery.h>
Interface to the broadphase that can perform collision queries. These queries will only test the bounding box of the body to quickly determine a potential set of colliding bodies. The shapes of the bodies are not tested, if you want this then you should use the NarrowPhaseQuery interface.
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virtualdefault |
Virtual destructor.
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pure virtual |
Cast a box and add any hits to ioCollector.
Implemented in BroadPhaseBruteForce, and BroadPhaseQuadTree.
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pure virtual |
Cast a ray and add any hits to ioCollector.
Implemented in BroadPhaseBruteForce, and BroadPhaseQuadTree.
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pure virtual |
Get bodies intersecting with inBox and any hits to ioCollector.
Implemented in BroadPhaseBruteForce, and BroadPhaseQuadTree.
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pure virtual |
Get bodies intersecting with an oriented box and any hits to ioCollector.
Implemented in BroadPhaseBruteForce, and BroadPhaseQuadTree.
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pure virtual |
Get bodies intersecting with a point and any hits to ioCollector.
Implemented in BroadPhaseBruteForce, and BroadPhaseQuadTree.
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pure virtual |
Get bodies intersecting with a sphere and any hits to ioCollector.
Implemented in BroadPhaseBruteForce, and BroadPhaseQuadTree.