Jolt Physics
A multi core friendly Game Physics Engine
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Implementation that performs no locking (assumes the lock has already been taken) More...
#include <BodyLockInterface.h>
Additional Inherited Members | |
Public Types inherited from BodyLockInterface | |
using | MutexMask = BodyManager::MutexMask |
Redefine MutexMask. | |
Protected Attributes inherited from BodyLockInterface | |
BodyManager & | mBodyManager |
Implementation that performs no locking (assumes the lock has already been taken)
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inlineexplicit |
Constructor.
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inlineoverridevirtual |
Implements BodyLockInterface.
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inlineoverridevirtual |
Implements BodyLockInterface.
Implements BodyLockInterface.
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inlineoverridevirtual |
Implements BodyLockInterface.
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inlineoverridevirtual |
Implements BodyLockInterface.
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inlineoverridevirtual |
Implements BodyLockInterface.
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inlineoverridevirtual |
Implements BodyLockInterface.
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inlineoverridevirtual |
Implements BodyLockInterface.
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inlineoverridevirtual |
Implements BodyLockInterface.