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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/ObjectStream/SerializableAttribute.h>#include <Jolt/ObjectStream/GetPrimitiveTypeOfType.h>#include <Jolt/ObjectStream/ObjectStream.h>Go to the source code of this file.
Functions | |
| template<class MemberType > | |
| JPH_NAMESPACE_BEGIN void | AddSerializableAttributeTyped (RTTI &inRTTI, uint inOffset, const char *inName) |
| #define JPH_ADD_ATTRIBUTE | ( | class_name, | |
| member_name ) JPH_ADD_ATTRIBUTE_WITH_ALIAS(class_name, member_name, #member_name) |
| #define JPH_ADD_ATTRIBUTE_WITH_ALIAS | ( | class_name, | |
| member_name, | |||
| alias_name ) AddSerializableAttributeTyped<decltype(class_name::member_name)>(inRTTI, offsetof(class_name, member_name), alias_name); |
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