Jolt Physics
A multi core friendly Game Physics Engine
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Go to the source code of this file.
Functions | |
template<class MemberType > | |
JPH_NAMESPACE_BEGIN void | AddSerializableAttributeEnum (RTTI &inRTTI, uint inOffset, const char *inName) |
#define JPH_ADD_ENUM_ATTRIBUTE | ( | class_name, | |
member_name ) JPH_ADD_ENUM_ATTRIBUTE_WITH_ALIAS(class_name, member_name, #member_name); |
#define JPH_ADD_ENUM_ATTRIBUTE_WITH_ALIAS | ( | class_name, | |
member_name, | |||
alias_name ) AddSerializableAttributeEnum<decltype(class_name::member_name)>(inRTTI, offsetof(class_name, member_name), alias_name); |
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inline |