Jolt Physics
A multi core friendly Game Physics Engine
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RayTriangle8.h File Reference
#include <Jolt/Math/Vec8.h>

Go to the source code of this file.

Functions

JPH_NAMESPACE_BEGIN JPH_INLINE Vec8 RayTriangle8 (Vec3Arg inOrigin, Vec3Arg inDirection, Vec8Arg inV0X, Vec8Arg inV0Y, Vec8Arg inV0Z, Vec8Arg inV1X, Vec8Arg inV1Y, Vec8Arg inV1Z, Vec8Arg inV2X, Vec8Arg inV2Y, Vec8Arg inV2Z)
 Intersect ray with 8 triangles in SOA format, returns 8 vector of closest points or FLT_MAX if no hit.
 

Function Documentation

◆ RayTriangle8()

JPH_NAMESPACE_BEGIN JPH_INLINE Vec8 RayTriangle8 ( Vec3Arg inOrigin,
Vec3Arg inDirection,
Vec8Arg inV0X,
Vec8Arg inV0Y,
Vec8Arg inV0Z,
Vec8Arg inV1X,
Vec8Arg inV1Y,
Vec8Arg inV1Z,
Vec8Arg inV2X,
Vec8Arg inV2Y,
Vec8Arg inV2Z )

Intersect ray with 8 triangles in SOA format, returns 8 vector of closest points or FLT_MAX if no hit.