#define JPH_NAMESPACE_END
Definition Core.h:367
#define JPH_NAMESPACE_BEGIN
Definition Core.h:361
AllocateFunction Allocate
Definition Memory.cpp:59
JPH_INLINE Vec4 RayAABox4(Vec3Arg inOrigin, const RayInvDirection &inInvDirection, Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ)
Definition RayAABox.h:72
JPH_INLINE bool RayAABoxHits(Vec3Arg inOrigin, const RayInvDirection &inInvDirection, Vec3Arg inBoundsMin, Vec3Arg inBoundsMax, float inClosest)
Intersect AABB with ray, returns true if there is a hit closer than inClosest.
Definition RayAABox.h:175
JPH_INLINE float RayAABox(Vec3Arg inOrigin, const RayInvDirection &inInvDirection, Vec3Arg inBoundsMin, Vec3Arg inBoundsMax)
Definition RayAABox.h:33
@ SWIZZLE_Z
Use the Z component.
Definition Swizzle.h:14
@ SWIZZLE_X
Use the X component.
Definition Swizzle.h:12
@ SWIZZLE_Y
Use the Y component.
Definition Swizzle.h:13
Helper structure holding the reciprocal of a ray for Ray vs AABox testing.
Definition RayAABox.h:11
UVec4 mIsParallel
for each component if it is parallel to the coordinate axis
Definition RayAABox.h:28
Vec3 mInvDirection
1 / ray direction
Definition RayAABox.h:27
RayInvDirection(Vec3Arg inDirection)
Definition RayAABox.h:15
RayInvDirection()=default
Constructors.
void Set(Vec3Arg inDirection)
Set reciprocal from ray direction.
Definition RayAABox.h:18
JPH_INLINE UVec4 SplatY() const
Replicate the Y component to all components.
Definition UVec4.inl:288
JPH_INLINE UVec4 SplatX() const
Replicate the X component to all components.
Definition UVec4.inl:277
static JPH_INLINE UVec4 sAnd(UVec4Arg inV1, UVec4Arg inV2)
Logical and (component wise)
Definition UVec4.inl:194
static JPH_INLINE UVec4 sOr(UVec4Arg inV1, UVec4Arg inV2)
Logical or (component wise)
Definition UVec4.inl:166
JPH_INLINE UVec4 SplatZ() const
Replicate the Z component to all components.
Definition UVec4.inl:299
static JPH_INLINE Vec3 sMax(Vec3Arg inV1, Vec3Arg inV2)
Return the maximum of each of the components.
Definition Vec3.inl:159
static JPH_INLINE Vec3 sMin(Vec3Arg inV1, Vec3Arg inV2)
Return the minimum value of each of the components.
Definition Vec3.inl:146
JPH_INLINE float GetX() const
Get individual components.
Definition Vec3.h:123
static JPH_INLINE UVec4 sGreaterOrEqual(Vec3Arg inV1, Vec3Arg inV2)
Greater than or equal (component wise)
Definition Vec3.inl:237
static JPH_INLINE UVec4 sLessOrEqual(Vec3Arg inV1, Vec3Arg inV2)
Less than or equal (component wise)
Definition Vec3.inl:207
JPH_INLINE Vec3 Abs() const
Return the absolute value of each of the components.
Definition Vec3.inl:564
JPH_INLINE Vec3 Reciprocal() const
Reciprocal vector (1 / value) for each of the components.
Definition Vec3.inl:577
static JPH_INLINE UVec4 sGreater(Vec3Arg inV1, Vec3Arg inV2)
Greater than (component wise)
Definition Vec3.inl:222
static JPH_INLINE Vec3 sSelect(Vec3Arg inV1, Vec3Arg inV2, UVec4Arg inControl)
Component wise select, returns inV1 when highest bit of inControl = 0 and inV2 when highest bit of in...
Definition Vec3.inl:269
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition Vec3.inl:107
static JPH_INLINE UVec4 sLess(Vec3Arg inV1, Vec3Arg inV2)
Less than (component wise)
Definition Vec3.inl:192
static JPH_INLINE Vec3 sReplicate(float inV)
Replicate inV across all components.
Definition Vec3.inl:118
JPH_INLINE Vec3 Swizzle() const
Swizzle the elements in inV.
JPH_INLINE Vec4 SplatX() const
Replicate the X component to all components.
Definition Vec4.inl:547
static JPH_INLINE UVec4 sGreater(Vec4Arg inV1, Vec4Arg inV2)
Greater than (component wise)
Definition Vec4.inl:208
static JPH_INLINE UVec4 sLess(Vec4Arg inV1, Vec4Arg inV2)
Less than (component wise)
Definition Vec4.inl:180
static JPH_INLINE Vec4 sSelect(Vec4Arg inV1, Vec4Arg inV2, UVec4Arg inControl)
Component wise select, returns inV1 when highest bit of inControl = 0 and inV2 when highest bit of in...
Definition Vec4.inl:254
JPH_INLINE Vec4 SplatY() const
Replicate the Y component to all components.
Definition Vec4.inl:558
static JPH_INLINE Vec4 sMin(Vec4Arg inV1, Vec4Arg inV2)
Return the minimum value of each of the components.
Definition Vec4.inl:138
JPH_INLINE Vec4 SplatZ() const
Replicate the Z component to all components.
Definition Vec4.inl:569
static JPH_INLINE Vec4 sZero()
Vector with all zeros.
Definition Vec4.inl:63
static JPH_INLINE Vec4 sMax(Vec4Arg inV1, Vec4Arg inV2)
Return the maximum of each of the components.
Definition Vec4.inl:152
static JPH_INLINE Vec4 sReplicate(float inV)
Replicate inV across all components.
Definition Vec4.inl:74