Jolt Physics
A multi core friendly Game Physics Engine
|
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
#include <Jolt/Physics/Collision/ContactListener.h>
Go to the source code of this file.
JPH_EXPORT void ManifoldBetweenTwoFaces | ( | Vec3Arg | inContactPoint1, |
Vec3Arg | inContactPoint2, | ||
Vec3Arg | inPenetrationAxis, | ||
float | inMaxContactDistanceSq, | ||
const ConvexShape::SupportingFace & | inShape1Face, | ||
const ConvexShape::SupportingFace & | inShape2Face, | ||
ContactPoints & | outContactPoints1, | ||
ContactPoints & | outContactPoints2, | ||
RVec3Arg | inCenterOfMass ) |
Determine contact points between 2 faces of 2 shapes and return them in outContactPoints 1 & 2
inContactPoint1 | The contact point on shape 1 relative to inCenterOfMass |
inContactPoint2 | The contact point on shape 2 relative to inCenterOfMass |
inPenetrationAxis | The local space penetration axis in world space |
inMaxContactDistanceSq | After face 2 is clipped against face 1, each remaining point on face 2 is tested against the plane of face 1. If the distance^2 on the positive side of the plane is larger than this distance, the point will be discarded as a contact point. |
inShape1Face | The supporting faces on shape 1 relative to inCenterOfMass |
inShape2Face | The supporting faces on shape 2 relative to inCenterOfMass |
outContactPoints1 | Returns the contact points between the two shapes for shape 1 relative to inCenterOfMass (any existing points in the output array are left as is) |
outContactPoints2 | Returns the contact points between the two shapes for shape 2 relative to inCenterOfMass (any existing points in the output array are left as is) |
inCenterOfMass | Center of mass position of body 1 |
JPH_NAMESPACE_BEGIN JPH_EXPORT void PruneContactPoints | ( | Vec3Arg | inPenetrationAxis, |
ContactPoints & | ioContactPointsOn1, | ||
ContactPoints & | ioContactPointsOn2, | ||
RVec3Arg | inCenterOfMass ) |
Remove contact points if there are > 4 (no more than 4 are needed for a stable solution)
inPenetrationAxis | is the world space penetration axis (must be normalized) |
ioContactPointsOn1 | The contact points on shape 1 relative to inCenterOfMass |
ioContactPointsOn2 | The contact points on shape 2 relative to inCenterOfMass On output ioContactPointsOn1/2 are reduced to 4 or less points |
inCenterOfMass | Center of mass position of body 1 |