![]() |
Jolt Physics
A multi core friendly Game Physics Engine
|
#include <Jolt/Jolt.h>#include <Jolt/Physics/Collision/ManifoldBetweenTwoFaces.h>#include <Jolt/Physics/Constraints/ContactConstraintManager.h>#include <Jolt/Geometry/ClipPoly.h>#include <Jolt/Renderer/DebugRenderer.h>| void ManifoldBetweenTwoFaces | ( | Vec3Arg | inContactPoint1, |
| Vec3Arg | inContactPoint2, | ||
| Vec3Arg | inPenetrationAxis, | ||
| float | inMaxContactDistanceSq, | ||
| const ConvexShape::SupportingFace & | inShape1Face, | ||
| const ConvexShape::SupportingFace & | inShape2Face, | ||
| ContactPoints & | outContactPoints1, | ||
| ContactPoints &outContactPoints2 | JPH_IF_DEBUG_RENDERER, RVec3Arg inCenterOfMass ) |
| JPH_NAMESPACE_BEGIN void PruneContactPoints | ( | Vec3Arg | inPenetrationAxis, |
| ContactPoints & | ioContactPointsOn1, | ||
| ContactPoints &ioContactPointsOn2 | JPH_IF_DEBUG_RENDERER, RVec3Arg inCenterOfMass ) |