10#ifdef JPH_DEBUG_RENDERER
31 virtual ShapeResult
Create()
const override;
34 float mMaxConvexRadius = 0.0f;
35 float mMaxErrorConvexRadius = 0.05f;
36 float mHullTolerance = 1.0e-3f;
47 static constexpr int cMaxPointsInHull = 256;
77#ifdef JPH_DEBUG_RENDERER
105 virtual Stats GetStats()
const override;
108 virtual float GetVolume()
const override {
return mVolume; }
140 return face.mNumVertices;
144 static void sRegister();
146#ifdef JPH_DEBUG_RENDERER
148 inline static bool sDrawFaceOutlines =
false;
173 static_assert(
sizeof(Face) == 4,
"Unexpected size");
174 static_assert(
alignof(Face) == 2,
"Unexpected alignment");
180 int mFaces[3] = { -1, -1, -1 };
183 static_assert(
sizeof(
Point) == 32,
"Unexpected size");
193 float mConvexRadius = 0.0f;
197#ifdef JPH_DEBUG_RENDERER
std::uint8_t uint8
Definition Core.h:440
#define JPH_EXPORT
Definition Core.h:227
unsigned int uint
Definition Core.h:439
#define JPH_NAMESPACE_END
Definition Core.h:367
#define JPH_IF_DEBUG_RENDERER(...)
Definition Core.h:510
#define JPH_NAMESPACE_BEGIN
Definition Core.h:361
std::uint16_t uint16
Definition Core.h:441
AllocateFunction Allocate
Definition Memory.cpp:59
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:29
constexpr float cDefaultConvexRadius
How much padding to add around objects.
Definition PhysicsSettings.h:16
std::vector< T, STLAllocator< T > > Array
Definition STLAllocator.h:81
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition SerializableObject.h:100
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition Shape.h:74
Axis aligned box.
Definition AABox.h:16
Virtual interface that allows collecting multiple collision results.
Definition CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition Color.h:16
Definition ConvexHullShape.cpp:1169
Definition ConvexHullShape.cpp:397
Definition ConvexHullShape.cpp:449
Definition ConvexHullShape.cpp:488
A convex hull.
Definition ConvexHullShape.h:41
virtual Vec3 GetCenterOfMass() const override
All shapes are centered around their center of mass. This function returns the center of mass positio...
Definition ConvexHullShape.h:54
virtual float GetVolume() const override
Definition ConvexHullShape.h:108
uint GetFaceVertices(uint inFaceIndex, uint inMaxVertices, uint *outVertices) const
Definition ConvexHullShape.h:133
virtual float GetInnerRadius() const override
Definition ConvexHullShape.h:60
virtual AABox GetLocalBounds() const override
Get local bounding box including convex radius, this box is centered around the center of mass rather...
Definition ConvexHullShape.h:57
uint GetNumVerticesInFace(uint inFaceIndex) const
Get the number of vertices in a face.
Definition ConvexHullShape.h:126
Vec3 GetPoint(uint inIndex) const
Get a vertex of this convex hull relative to the center of mass.
Definition ConvexHullShape.h:120
const Array< Plane > & GetPlanes() const
Get the planes of this convex hull.
Definition ConvexHullShape.h:114
uint GetNumFaces() const
Get the number of faces in this convex hull.
Definition ConvexHullShape.h:123
ConvexHullShape()
Constructor.
Definition ConvexHullShape.h:50
uint GetNumPoints() const
Get the number of vertices in this convex hull.
Definition ConvexHullShape.h:117
float GetConvexRadius() const
Get the convex radius of this convex hull.
Definition ConvexHullShape.h:111
Class that constructs a ConvexHullShape.
Definition ConvexHullShape.h:18
ConvexHullShapeSettings(const Array< Vec3 > &inPoints, float inConvexRadius=cDefaultConvexRadius, const PhysicsMaterial *inMaterial=nullptr)
Definition ConvexHullShape.h:28
Array< Vec3 > mPoints
Points to create the hull from.
Definition ConvexHullShape.h:33
Base class for all convex shapes. Defines a virtual interface.
Definition ConvexShape.h:36
Class that constructs a ConvexShape (abstract)
Definition ConvexShape.h:18
Definition DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
Definition PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition Plane.h:11
Specialization of cast result against a shape.
Definition CastResult.h:30
Settings to be passed with a ray cast.
Definition RayCast.h:70
Filter class.
Definition ShapeFilter.h:17
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
Definition SoftBodyVertex.h:16
Simple binary input stream.
Definition StreamIn.h:13
Simple binary output stream.
Definition StreamOut.h:13
Definition SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition SubShapeID.h:23