◆ BodiesToSleep()
PhysicsSystem::BodiesToSleep::BodiesToSleep |
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BodyManager & | inBodyManager, |
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BodyID * | inBodiesToSleepBuffer ) |
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◆ ~BodiesToSleep()
PhysicsSystem::BodiesToSleep::~BodiesToSleep |
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inline |
◆ PutToSleep()
void PhysicsSystem::BodiesToSleep::PutToSleep |
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const BodyID * | inBegin, |
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const BodyID * | inEnd ) |
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◆ cBodiesToSleepSize
constexpr int PhysicsSystem::BodiesToSleep::cBodiesToSleepSize = 512 |
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staticconstexpr |
◆ cMaxBodiesToPutInBuffer
constexpr int PhysicsSystem::BodiesToSleep::cMaxBodiesToPutInBuffer = 128 |
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staticconstexpr |
The documentation for this class was generated from the following file: