Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/ObjectStream/SerializableAttribute.h>
#include <Jolt/ObjectStream/GetPrimitiveTypeOfType.h>
#include <Jolt/ObjectStream/ObjectStream.h>
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Macros | |
#define | JPH_ADD_ATTRIBUTE(class_name, member_name) AddSerializableAttributeTyped<decltype(class_name::member_name)>(inRTTI, offsetof(class_name, member_name), #member_name); |
Functions | |
template<class MemberType > | |
JPH_NAMESPACE_BEGIN void | AddSerializableAttributeTyped (RTTI &inRTTI, uint inOffset, const char *inName) |
#define JPH_ADD_ATTRIBUTE | ( | class_name, | |
member_name ) AddSerializableAttributeTyped<decltype(class_name::member_name)>(inRTTI, offsetof(class_name, member_name), #member_name); |
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