Jolt Physics
A multi core friendly Game Physics Engine
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RegisterTypes.h
Go to the documentation of this file.
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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JPH_NAMESPACE_BEGIN
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extern
void
RegisterTypes
();
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extern
void
UnregisterTypes
();
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JPH_NAMESPACE_END
JPH_NAMESPACE_END
#define JPH_NAMESPACE_END
Definition
Core.h:240
JPH_NAMESPACE_BEGIN
#define JPH_NAMESPACE_BEGIN
Definition
Core.h:234
UnregisterTypes
void UnregisterTypes()
Unregisters all types with the factory and cleans up the default material.
Definition
RegisterTypes.cpp:156
RegisterTypes
JPH_NAMESPACE_BEGIN void RegisterTypes()
Register all physics types with the factory.
Definition
RegisterTypes.cpp:69
Jolt
RegisterTypes.h
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