Jolt Physics
A multi core friendly Game Physics Engine
Loading...
Searching...
No Matches
Constraint.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
9#include <Jolt/Core/Result.h>
11
13
14class BodyID;
15class IslandBuilder;
17class BodyManager;
18class StateRecorder;
19class StreamIn;
20class StreamOut;
21#ifdef JPH_DEBUG_RENDERER
22class DebugRenderer;
23#endif // JPH_DEBUG_RENDERER
24
27{
30};
31
34{
35 Fixed,
36 Point,
37 Hinge,
38 Slider,
40 Cone,
42 SixDOF,
43 Path,
44 Vehicle,
46 Gear,
47 Pulley,
48
50 User1,
51 User2,
52 User3,
53 User4
54};
55
58{
61};
62
64class ConstraintSettings : public SerializableObject, public RefTarget<ConstraintSettings>
65{
66public:
68
70
72 virtual void SaveBinaryState(StreamOut &inStream) const;
73
76
78 bool mEnabled = true;
79
82
85
87 float mDrawConstraintSize = 1.0f;
88
91
92protected:
94 virtual void RestoreBinaryState(StreamIn &inStream);
95};
96
99{
100public:
102
104 explicit Constraint(const ConstraintSettings &inSettings) :
105#ifdef JPH_DEBUG_RENDERER
107#endif // JPH_DEBUG_RENDERER
110 mEnabled(inSettings.mEnabled),
111 mUserData(inSettings.mUserData)
112 {
113 }
114
116 virtual ~Constraint() = default;
117
120
122 virtual EConstraintSubType GetSubType() const = 0;
123
127
131
136 void SetEnabled(bool inEnabled) { mEnabled = inEnabled; }
137
139 bool GetEnabled() const { return mEnabled; }
140
142 uint64 GetUserData() const { return mUserData; }
143 void SetUserData(uint64 inUserData) { mUserData = inUserData; }
144
149 virtual void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) = 0;
150
153 virtual bool IsActive() const { return mEnabled; }
154 virtual void SetupVelocityConstraint(float inDeltaTime) = 0;
155 virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio) = 0;
156 virtual bool SolveVelocityConstraint(float inDeltaTime) = 0;
157 virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte) = 0;
159
161 virtual void BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) = 0;
162
164 virtual uint BuildIslandSplits(LargeIslandSplitter &ioSplitter) const = 0;
165
166#ifdef JPH_DEBUG_RENDERER
167 // Drawing interface
168 virtual void DrawConstraint(DebugRenderer *inRenderer) const = 0;
169 virtual void DrawConstraintLimits(DebugRenderer *inRenderer) const { }
170 virtual void DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const { }
171
174 void SetDrawConstraintSize(float inSize) { mDrawConstraintSize = inSize; }
175#endif // JPH_DEBUG_RENDERER
176
178 virtual void SaveState(StateRecorder &inStream) const;
179
181 virtual void RestoreState(StateRecorder &inStream);
182
185
186protected:
188 void ToConstraintSettings(ConstraintSettings &outSettings) const;
189
190#ifdef JPH_DEBUG_RENDERER
193#endif // JPH_DEBUG_RENDERER
194
195private:
196 friend class ConstraintManager;
197
199 static constexpr uint32 cInvalidConstraintIndex = 0xffffffff;
200
202 uint32 mConstraintIndex = cInvalidConstraintIndex;
203
206
209
211 bool mEnabled = true;
212
215};
216
EConstraintType
Enum to identify constraint type.
Definition Constraint.h:27
EConstraintSpace
Certain constraints support setting them up in local or world space. This governs what is used.
Definition Constraint.h:58
@ LocalToBodyCOM
All constraint properties are specified in local space to center of mass of the bodies that are being...
@ WorldSpace
All constraint properties are specified in world space.
EConstraintSubType
Enum to identify constraint sub type.
Definition Constraint.h:34
@ User1
User defined constraint types start here.
uint32_t uint32
Definition Core.h:312
unsigned int uint
Definition Core.h:309
#define JPH_NAMESPACE_END
Definition Core.h:240
uint64_t uint64
Definition Core.h:313
#define JPH_NAMESPACE_BEGIN
Definition Core.h:234
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:29
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(class_name)
Definition SerializableObject.h:100
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition BodyID.h:13
Class that contains all bodies.
Definition BodyManager.h:30
Base class for all physics constraints. A constraint removes one or more degrees of freedom for a rig...
Definition Constraint.h:99
virtual ~Constraint()=default
Virtual destructor.
virtual void SetupVelocityConstraint(float inDeltaTime)=0
virtual bool IsActive() const
Definition Constraint.h:153
int GetNumVelocityStepsOverride() const
Definition Constraint.h:126
virtual Ref< ConstraintSettings > GetConstraintSettings() const =0
Debug function to convert a constraint to its settings, note that this will not save to which bodies ...
bool GetEnabled() const
Test if a constraint is enabled.
Definition Constraint.h:139
void SetUserData(uint64 inUserData)
Definition Constraint.h:143
virtual bool SolveVelocityConstraint(float inDeltaTime)=0
virtual void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM)=0
uint64 GetUserData() const
Access to the user data, can be used for anything by the application.
Definition Constraint.h:142
virtual void DrawConstraintLimits(DebugRenderer *inRenderer) const
Definition Constraint.h:169
virtual EConstraintSubType GetSubType() const =0
Get the sub type of a constraint.
virtual uint BuildIslandSplits(LargeIslandSplitter &ioSplitter) const =0
Link bodies that are connected by this constraint in the same split. Returns the split index.
void SetNumVelocityStepsOverride(int inN)
Override for the number of solver velocity iterations to run, the total amount of iterations is the m...
Definition Constraint.h:125
virtual EConstraintType GetType() const
Get the type of a constraint.
Definition Constraint.h:119
float GetDrawConstraintSize() const
Size of constraint when drawing it through the debug renderer.
Definition Constraint.h:173
void SetNumPositionStepsOverride(int inN)
Override for the number of position velocity iterations to run, the total amount of iterations is the...
Definition Constraint.h:129
int GetNumPositionStepsOverride() const
Definition Constraint.h:130
virtual void DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const
Definition Constraint.h:170
void SetEnabled(bool inEnabled)
Definition Constraint.h:136
virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio)=0
virtual void DrawConstraint(DebugRenderer *inRenderer) const =0
virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte)=0
JPH_OVERRIDE_NEW_DELETE Constraint(const ConstraintSettings &inSettings)
Constructor.
Definition Constraint.h:104
void SetDrawConstraintSize(float inSize)
Definition Constraint.h:174
float mDrawConstraintSize
Size of constraint when drawing it through the debug renderer.
Definition Constraint.h:192
virtual void BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager)=0
Link bodies that are connected by this constraint in the island builder.
A constraint manager manages all constraints of the same type.
Definition ConstraintManager.h:24
Class used to store the configuration of a constraint. Allows run-time creation of constraints.
Definition Constraint.h:65
static ConstraintResult sRestoreFromBinaryState(StreamIn &inStream)
Creates a constraint of the correct type and restores its contents from the binary stream inStream.
Definition Constraint.cpp:45
int mNumPositionStepsOverride
Override for the number of position velocity iterations to run, the total amount of iterations is the...
Definition Constraint.h:84
bool mEnabled
If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation.
Definition Constraint.h:78
virtual void SaveBinaryState(StreamOut &inStream) const
Saves the contents of the constraint settings in binary form to inStream.
Definition Constraint.cpp:27
uint64 mUserData
User data value (can be used by application)
Definition Constraint.h:90
int mNumVelocityStepsOverride
Override for the number of solver velocity iterations to run, the total amount of iterations is the m...
Definition Constraint.h:81
virtual void RestoreBinaryState(StreamIn &inStream)
This function should not be called directly, it is used by sRestoreFromBinaryState.
Definition Constraint.cpp:36
float mDrawConstraintSize
Size of constraint when drawing it through the debug renderer.
Definition Constraint.h:87
Simple triangle renderer for debugging purposes.
Definition DebugRenderer.h:25
Keeps track of connected bodies and builds islands for multithreaded velocity/position update.
Definition IslandBuilder.h:19
Definition LargeIslandSplitter.h:24
Class that makes another class non-copyable. Usage: Inherit from NonCopyable.
Definition NonCopyable.h:11
Definition Reference.h:101
Definition Reference.h:35
Helper class that either contains a valid result or an error.
Definition Result.h:15
Definition SerializableObject.h:147
Definition StateRecorder.h:15
Simple binary input stream.
Definition StreamIn.h:11
Simple binary output stream.
Definition StreamOut.h:11
Definition Vec3.h:16