67#ifdef JPH_DEBUG_RENDERER
83 virtual int GetTrianglesNext(GetTrianglesContext &ioContext,
int inMaxTrianglesRequested,
Float3 *outTriangleVertices,
const PhysicsMaterial **outMaterials =
nullptr)
const override;
109 float mConvexRadius = 0.0f;
#define JPH_NAMESPACE_END
Definition Core.h:240
#define JPH_NAMESPACE_BEGIN
Definition Core.h:234
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:29
constexpr float cDefaultConvexRadius
How much padding to add around objects.
Definition PhysicsSettings.h:16
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(class_name)
Definition SerializableObject.h:100
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition Shape.h:71
Axis aligned box.
Definition AABox.h:16
float GetVolume() const
Get volume of bounding box.
Definition AABox.h:130
Definition BoxShape.cpp:72
A box, centered around the origin.
Definition BoxShape.h:34
static void sRegister()
Definition BoxShape.cpp:252
virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override
Definition BoxShape.cpp:128
virtual float GetVolume() const override
Definition BoxShape.h:92
virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override
Definition BoxShape.cpp:226
virtual MassProperties GetMassProperties() const override
Calculate the mass and inertia of this shape.
Definition BoxShape.cpp:141
float GetConvexRadius() const
Get the convex radius of this box.
Definition BoxShape.h:95
JPH_OVERRIDE_NEW_DELETE BoxShape()
Constructor.
Definition BoxShape.h:39
Vec3 GetHalfExtent() const
Get half extent of box.
Definition BoxShape.h:47
BoxShape(Vec3Arg inHalfExtent, float inConvexRadius=cDefaultConvexRadius, const PhysicsMaterial *inMaterial=nullptr)
Definition BoxShape.h:44
virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override
Draw the shape at a particular location with a particular color (debugging purposes)
Definition BoxShape.cpp:162
virtual float GetInnerRadius() const override
Definition BoxShape.h:53
virtual AABox GetLocalBounds() const override
Get local bounding box including convex radius, this box is centered around the center of mass rather...
Definition BoxShape.h:50
virtual void RestoreBinaryState(StreamIn &inStream) override
This function should not be called directly, it is used by sRestoreFromBinaryState.
Definition BoxShape.cpp:244
virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override
Definition BoxShape.cpp:97
virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials=nullptr) const override
Definition BoxShape.cpp:231
virtual Stats GetStats() const override
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
Definition BoxShape.h:89
virtual void SaveBinaryState(StreamOut &inStream) const override
Saves the contents of the shape in binary form to inStream.
Definition BoxShape.cpp:236
virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const override
Definition BoxShape.cpp:216
virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override
Definition BoxShape.cpp:148
virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override
Definition BoxShape.cpp:169
Class that constructs a BoxShape.
Definition BoxShape.h:14
virtual ShapeResult Create() const override
Create a shape according to the settings specified by this object.
Definition BoxShape.cpp:47
Vec3 mHalfExtent
Half the size of the box (including convex radius)
Definition BoxShape.h:28
float mConvexRadius
Definition BoxShape.h:29
Virtual interface that allows collecting multiple collision results.
Definition CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition ConvexShape.h:36
ESupportMode
How the GetSupport function should behave.
Definition ConvexShape.h:92
Class that constructs a ConvexShape (abstract)
Definition ConvexShape.h:18
Simple triangle renderer for debugging purposes.
Definition DebugRenderer.h:25
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
Definition PhysicsMaterial.h:23
Specialization of cast result against a shape.
Definition CastResult.h:27
Settings to be passed with a ray cast.
Definition RayCast.h:64
Filter class.
Definition ShapeFilter.h:17
ShapeSettings::ShapeResult ShapeResult
Definition Shape.h:174
StaticArray< Vec3, 32 > SupportingFace
Type definition for a supporting face.
Definition Shape.h:235
Result< Ref< Shape > > ShapeResult
Definition Shape.h:139
Simple binary input stream.
Definition StreamIn.h:11
Simple binary output stream.
Definition StreamOut.h:11
Definition SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition SubShapeID.h:23
JPH_INLINE float ReduceMin() const
Get the minimum of X, Y and Z.
Definition Vec3.inl:798
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition Vec3.inl:107
Class that holds information about the shape that can be used for logging / data collection purposes.
Definition Shape.h:377