22 outStats.mSplitterName =
"TriangleSplitterBinning";
30 const uint mMinNumBins;
31 const uint mMaxNumBins;
32 const uint mNumTrianglesPerBin;
42 AABox mBoundsAccumulatedLeft;
43 AABox mBoundsAccumulatedRight;
44 uint mNumTrianglesAccumulatedLeft;
45 uint mNumTrianglesAccumulatedRight;
#define JPH_EXPORT
Definition Core.h:227
unsigned int uint
Definition Core.h:439
#define JPH_NAMESPACE_END
Definition Core.h:367
#define JPH_NAMESPACE_BEGIN
Definition Core.h:361
Array< Float3 > VertexList
Definition Float3.h:43
Array< IndexedTriangle > IndexedTriangleList
Definition IndexedTriangle.h:109
AllocateFunction Allocate
Definition Memory.cpp:59
std::vector< T, STLAllocator< T > > Array
Definition STLAllocator.h:81
Axis aligned box.
Definition AABox.h:16
Binning splitter approach taken from: Realtime Ray Tracing on GPU with BVH-based Packet Traversal by ...
Definition TriangleSplitterBinning.h:14
virtual void GetStats(Stats &outStats) const override
Get stats of splitter.
Definition TriangleSplitterBinning.h:20
A class that splits a triangle list into two parts for building a tree.
Definition TriangleSplitter.h:14
virtual bool Split(const Range &inTriangles, Range &outLeft, Range &outRight)=0
Definition TriangleSplitter.h:23