160 return mEffectiveMass(3, 3) != 0.0f;
266 Mat44 mEffectiveMass;
#define JPH_NAMESPACE_END
Definition Core.h:367
#define JPH_NAMESPACE_BEGIN
Definition Core.h:361
AllocateFunction Allocate
Definition Memory.cpp:59
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
static JPH_INLINE Mat44 sZero()
Zero matrix.
Definition Mat44.inl:30
JPH_INLINE bool SetInversed3x3(Mat44Arg inM)
*this = inM.Inversed3x3(), returns false if the matrix is singular in which case *this is unchanged
Definition Mat44.inl:767
JPH_INLINE Vec3 Multiply3x3(Vec3Arg inV) const
Multiply vector by only 3x3 part of the matrix.
Definition Mat44.inl:316
static JPH_INLINE Quat sIdentity()
Definition Quat.h:103
JPH_INLINE Quat Conjugated() const
The conjugate [w, -x, -y, -z] is the same as the inverse for unit quaternions.
Definition Quat.h:178
Definition RotationEulerConstraintPart.h:36
static Quat sGetInvInitialOrientation(const Body &inBody1, const Body &inBody2)
Return inverse of initial rotation from body 1 to body 2 in body 1 space.
Definition RotationEulerConstraintPart.h:63
void WarmStart(Body &ioBody1, Body &ioBody2, float inWarmStartImpulseRatio)
Must be called from the WarmStartVelocityConstraint call to apply the previous frame's impulses.
Definition RotationEulerConstraintPart.h:164
bool IsActive() const
Check if constraint is active.
Definition RotationEulerConstraintPart.h:158
static Quat sGetInvInitialOrientationXY(Vec3Arg inAxisX1, Vec3Arg inAxisY1, Vec3Arg inAxisX2, Vec3Arg inAxisY2)
Return inverse of initial rotation from body 1 to body 2 in body 1 space.
Definition RotationEulerConstraintPart.h:82
Vec3 GetTotalLambda() const
Return lagrange multiplier.
Definition RotationEulerConstraintPart.h:246
bool SolvePositionConstraint(Body &ioBody1, Body &ioBody2, QuatArg inInvInitialOrientation, float inBaumgarte) const
Iteratively update the position constraint. Makes sure C(...) = 0.
Definition RotationEulerConstraintPart.h:182
void Deactivate()
Deactivate this constraint.
Definition RotationEulerConstraintPart.h:151
void RestoreState(StateRecorder &inStream)
Restore state of this constraint part.
Definition RotationEulerConstraintPart.h:258
static Quat sGetInvInitialOrientationXZ(Vec3Arg inAxisX1, Vec3Arg inAxisZ1, Vec3Arg inAxisX2, Vec3Arg inAxisZ2)
Return inverse of initial rotation from body 1 to body 2 in body 1 space.
Definition RotationEulerConstraintPart.h:123
void CalculateConstraintProperties(const Body &inBody1, Mat44Arg inRotation1, const Body &inBody2, Mat44Arg inRotation2)
Calculate properties used during the functions below.
Definition RotationEulerConstraintPart.h:139
bool SolveVelocityConstraint(Body &ioBody1, Body &ioBody2)
Iteratively update the velocity constraint. Makes sure d/dt C(...) = 0, where C is the constraint equ...
Definition RotationEulerConstraintPart.h:171
void SaveState(StateRecorder &inStream) const
Save state of this constraint part.
Definition RotationEulerConstraintPart.h:252
Definition StateRecorder.h:48
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition Vec3.inl:107