AddRef() const | RefTarget< VehicleController > | inline |
AllowSleep() const override | WheeledVehicleController | protectedvirtual |
cEmbedded | RefTarget< VehicleController > | protectedstatic |
ConstructWheel(const WheelSettings &inWheel) const override | WheeledVehicleController | inlineprotectedvirtual |
Differentials typedef | WheeledVehicleController | |
Draw(DebugRenderer *inRenderer) const override | MotorcycleController | protectedvirtual |
EnableLeanController(bool inEnable) | MotorcycleController | inline |
GetBrakeInput() const | WheeledVehicleController | inline |
GetDifferentialLimitedSlipRatio() const | WheeledVehicleController | inline |
GetDifferentials() const | WheeledVehicleController | inline |
GetDifferentials() | WheeledVehicleController | inline |
GetEngine() const | WheeledVehicleController | inline |
GetEngine() | WheeledVehicleController | inline |
GetForwardInput() const | WheeledVehicleController | inline |
GetHandBrakeInput() const | WheeledVehicleController | inline |
GetRefCount() const | RefTarget< VehicleController > | inline |
GetRightInput() const | WheeledVehicleController | inline |
GetTransmission() const | WheeledVehicleController | inline |
GetTransmission() | WheeledVehicleController | inline |
GetWheelBase() const | MotorcycleController | |
GetWheelSpeedAtClutch() const | WheeledVehicleController | |
IsLeanControllerEnabled() const | MotorcycleController | inline |
mAppliedImpulse | MotorcycleController | protected |
mBrakeInput | WheeledVehicleController | protected |
mConstraint | VehicleController | protected |
mDifferentialLimitedSlipRatio | WheeledVehicleController | protected |
mDifferentials | WheeledVehicleController | protected |
mEnableLeanController | MotorcycleController | protected |
mEngine | WheeledVehicleController | protected |
mForwardInput | WheeledVehicleController | protected |
mHandBrakeInput | WheeledVehicleController | protected |
mLeanSmoothingFactor | MotorcycleController | protected |
mLeanSpringConstant | MotorcycleController | protected |
mLeanSpringDamping | MotorcycleController | protected |
mLeanSpringIntegratedDeltaAngle | MotorcycleController | protected |
mLeanSpringIntegrationCoefficient | MotorcycleController | protected |
mLeanSpringIntegrationCoefficientDecay | MotorcycleController | protected |
mMaxLeanAngle | MotorcycleController | protected |
MotorcycleController(const MotorcycleControllerSettings &inSettings, VehicleConstraint &inConstraint) | MotorcycleController | |
mPreviousDeltaTime | WheeledVehicleController | protected |
mRefCount | RefTarget< VehicleController > | mutableprotected |
mRightInput | WheeledVehicleController | protected |
mRPMMeterPosition | WheeledVehicleController | protected |
mRPMMeterSize | WheeledVehicleController | protected |
mTargetLean | MotorcycleController | protected |
mTransmission | WheeledVehicleController | protected |
NonCopyable()=default | NonCopyable | |
NonCopyable(const NonCopyable &)=delete | NonCopyable | |
RefTarget< VehicleController >::operator=(const RefTarget &) | RefTarget< VehicleController > | inline |
NonCopyable::operator=(const NonCopyable &)=delete | NonCopyable | |
PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) override | WheeledVehicleController | protectedvirtual |
PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) override | MotorcycleController | protectedvirtual |
RefTarget()=default | RefTarget< VehicleController > | inline |
RefTarget(const RefTarget &) | RefTarget< VehicleController > | inline |
Release() const | RefTarget< VehicleController > | inline |
RestoreState(StateRecorder &inStream) override | MotorcycleController | protectedvirtual |
SaveState(StateRecorder &inStream) const override | MotorcycleController | protectedvirtual |
SetBrakeInput(float inBrake) | WheeledVehicleController | inline |
SetDifferentialLimitedSlipRatio(float inV) | WheeledVehicleController | inline |
SetDriverInput(float inForward, float inRight, float inBrake, float inHandBrake) | WheeledVehicleController | inline |
SetEmbedded() const | RefTarget< VehicleController > | inline |
SetForwardInput(float inForward) | WheeledVehicleController | inline |
SetHandBrakeInput(float inHandBrake) | WheeledVehicleController | inline |
SetRightInput(float inRight) | WheeledVehicleController | inline |
SetRPMMeter(Vec3Arg inPosition, float inSize) | WheeledVehicleController | inline |
sInternalGetRefCountOffset() | RefTarget< VehicleController > | inlinestatic |
SolveLongitudinalAndLateralConstraints(float inDeltaTime) override | MotorcycleController | protectedvirtual |
VehicleController(VehicleConstraint &inConstraint) | VehicleController | inlineexplicit |
WheeledVehicleController(const WheeledVehicleControllerSettings &inSettings, VehicleConstraint &inConstraint) | WheeledVehicleController | |
~RefTarget() | RefTarget< VehicleController > | inline |
~VehicleController()=default | VehicleController | virtual |