42 return uint64(inGroup) << 32;
48 outGroup =
uint32(inNextEdgeConstraint >> 32);
49 outStartIdx =
uint32(inNextEdgeConstraint);
std::uint64_t uint64
Definition Core.h:430
unsigned int uint
Definition Core.h:426
#define JPH_NAMESPACE_END
Definition Core.h:354
std::uint32_t uint32
Definition Core.h:429
#define JPH_NAMESPACE_BEGIN
Definition Core.h:348
ECanSleep
Enum that determines if an object can go to sleep.
Definition MotionProperties.h:22
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
Class that makes another class non-copyable. Usage: Inherit from NonCopyable.
Definition NonCopyable.h:11
This class contains the runtime information of a soft body.
Definition SoftBodyMotionProperties.h:30
Temporary data used by the update of a soft body.
Definition SoftBodyUpdateContext.h:17
atomic< uint > mNextCollisionVertex
Next vertex to process for DetermineCollisionPlanes.
Definition SoftBodyUpdateContext.h:54
float mSubStepDeltaTime
Delta time for each sub step.
Definition SoftBodyUpdateContext.h:29
atomic< uint > mNumEdgeConstraintsProcessed
Number of edge constraints processed by ApplyEdgeConstraints, used to determine if we can go to the n...
Definition SoftBodyUpdateContext.h:58
atomic< EState > mState
Current state of the update.
Definition SoftBodyUpdateContext.h:53
atomic< uint > mNumCollisionVerticesProcessed
Number of vertices processed by DetermineCollisionPlanes, used to determine if we can start simulatin...
Definition SoftBodyUpdateContext.h:55
static void sGetEdgeGroupAndStartIdx(uint64 inNextEdgeConstraint, uint32 &outGroup, uint32 &outStartIdx)
Get the group and start index from the edge constraint iterator.
Definition SoftBodyUpdateContext.h:46
atomic< uint > mNextIteration
Next simulation iteration to process.
Definition SoftBodyUpdateContext.h:56
static uint64 sGetEdgeGroupStart(uint32 inGroup)
Construct the edge constraint iterator starting at a new group.
Definition SoftBodyUpdateContext.h:40
Vec3 mDeltaPosition
Delta position of the body in the current time step, should be applied after the update.
Definition SoftBodyUpdateContext.h:61
float mDeltaTime
Delta time for the current time step.
Definition SoftBodyUpdateContext.h:28
static constexpr uint cEdgeConstraintBatch
Number of edge constraints to process in a batch in ApplyEdgeConstraints.
Definition SoftBodyUpdateContext.h:20
RMat44 mCenterOfMassTransform
Transform of the body relative to the soft body.
Definition SoftBodyUpdateContext.h:25
atomic< uint64 > mNextEdgeConstraint
Next edge constraint group and start index to process.
Definition SoftBodyUpdateContext.h:57
Body * mBody
Body that is being updated.
Definition SoftBodyUpdateContext.h:23
SoftBodyMotionProperties * mMotionProperties
Motion properties of that body.
Definition SoftBodyUpdateContext.h:24
Vec3 mGravity
Gravity vector in local space of the soft body.
Definition SoftBodyUpdateContext.h:26
Vec3 mDisplacementDueToGravity
Displacement of the center of mass due to gravity in the current time step.
Definition SoftBodyUpdateContext.h:27
EState
Describes progress in the current update.
Definition SoftBodyUpdateContext.h:33
@ DetermineCollisionPlanes
Determine collision planes for vertices in parallel.
@ ApplyEdgeConstraints
Apply edge constraints in parallel.
@ Done
Update is finished.
static constexpr uint cVertexCollisionBatch
Number of vertices to process in a batch in DetermineCollisionPlanes.
Definition SoftBodyUpdateContext.h:19
ECanSleep mCanSleep
Can the body sleep? Should be applied after the update.
Definition SoftBodyUpdateContext.h:62