7#ifndef JPH_DEBUG_RENDERER
8 #error This file should only be included when JPH_DEBUG_RENDERER is defined
11#ifndef JPH_DEBUG_RENDERER_EXPORT
13 #define JPH_DEBUG_RENDERER_EXPORT JPH_EXPORT
53 void DrawCoordinateSystem(
RMat44Arg inTransform,
float inSize = 1.0f);
62 template <
class VERTEX_ARRAY>
63 void DrawWirePolygon(
RMat44Arg inTransform,
const VERTEX_ARRAY &inVertices,
ColorArg inColor,
float inArrowSize = 0.0f) {
for (
typename VERTEX_ARRAY::size_type i = 0; i < inVertices.size(); ++i) DrawArrow(inTransform * inVertices[i], inTransform * inVertices[(i + 1) % inVertices.size()], inColor, inArrowSize); }
66 void DrawWireSphere(
RVec3Arg inCenter,
float inRadius,
ColorArg inColor,
int inLevel = 3);
96 void DrawCapsule(
RMat44Arg inMatrix,
float inHalfHeightOfCylinder,
float inRadius,
ColorArg inColor,
ECastShadow inCastShadow = ECastShadow::On,
EDrawMode inDrawMode = EDrawMode::Solid);
121 void DrawSwingLimits(
RMat44Arg inMatrix,
float inSwingYHalfAngle,
float inSwingZHalfAngle,
float inEdgeLength,
ColorArg inColor,
ECastShadow inCastShadow = ECastShadow::On,
EDrawMode inDrawMode = EDrawMode::Solid);
178 Geometry(
const Batch &inBatch,
const AABox &inBounds) : mBounds(inBounds) { mLODs.push_back({ inBatch, FLT_MAX }); }
191 static AABox sCalculateBounds(
const Vertex *inVertices,
int inVertexCount);
223 void DrawGeometry(
RMat44Arg inModelMatrix,
ColorArg inModelColor,
const GeometryRef &inGeometry,
ECullMode inCullMode = ECullMode::CullBackFace,
ECastShadow inCastShadow = ECastShadow::On,
EDrawMode inDrawMode = EDrawMode::Solid) {
DrawGeometry(inModelMatrix, inGeometry->mBounds.Transformed(inModelMatrix), max(max(inModelMatrix.
GetAxisX().
LengthSq(), inModelMatrix.
GetAxisY().
LengthSq()), inModelMatrix.
GetAxisZ().
LengthSq()), inModelColor, inGeometry, inCullMode, inCastShadow, inDrawMode); }
240 void Create8thSphereRecursive(
Array<uint32> &ioIndices,
Array<Vertex> &ioVertices,
Vec3Arg inDir1,
uint32 &ioIdx1,
Vec3Arg inDir2,
uint32 &ioIdx2,
Vec3Arg inDir3,
uint32 &ioIdx3,
const Float2 &inUV,
SupportFunction inGetSupport,
int inLevel);
254 bool operator == (
const SwingLimits &inRHS)
const {
return mSwingYHalfAngle == inRHS.mSwingYHalfAngle && mSwingZHalfAngle == inRHS.mSwingZHalfAngle; }
256 float mSwingYHalfAngle;
257 float mSwingZHalfAngle;
262 using SwingBatches =
UnorderedMap<SwingLimits, GeometryRef, SwingLimitsHasher>;
263 SwingBatches mSwingLimits;
266 PieBatces mPieLimits;
#define JPH_NAMESPACE_END
Definition Core.h:354
std::uint32_t uint32
Definition Core.h:429
#define JPH_NAMESPACE_BEGIN
Definition Core.h:348
#define JPH_DEBUG_RENDERER_EXPORT
Definition DebugRenderer.h:13
Array< Float3 > VertexList
Definition Float3.h:43
#define JPH_MAKE_HASH_STRUCT(type, name,...)
Definition HashCombine.h:76
Array< IndexedTriangleNoMaterial > IndexedTriangleNoMaterialList
Definition IndexedTriangle.h:108
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:29
std::vector< T, STLAllocator< T > > Array
Definition STLAllocator.h:81
std::unordered_map< Key, T, Hash, KeyEqual, STLAllocator< pair< const Key, T > > > UnorderedMap
Definition UnorderedMap.h:13
Axis aligned box.
Definition AABox.h:16
Class that holds an RGBA color with 8-bits per component.
Definition Color.h:16
static const Color sWhite
Definition Color.h:61
A geometry primitive containing triangle batches for various lods.
Definition DebugRenderer.h:172
AABox mBounds
Bounding box that encapsulates all LODs.
Definition DebugRenderer.h:184
Array< LOD > mLODs
All level of details for this mesh.
Definition DebugRenderer.h:181
JPH_OVERRIDE_NEW_DELETE Geometry(const AABox &inBounds)
Constructor.
Definition DebugRenderer.h:177
Geometry(const Batch &inBatch, const AABox &inBounds)
Definition DebugRenderer.h:178
A single level of detail.
Definition DebugRenderer.h:164
Batch mTriangleBatch
Definition DebugRenderer.h:166
float mDistance
Definition DebugRenderer.h:167
A single triangle.
Definition DebugRenderer.h:150
Vertex format used by the triangle renderer.
Definition DebugRenderer.h:140
Float3 mPosition
Definition DebugRenderer.h:142
Float2 mUV
Definition DebugRenderer.h:144
Color mColor
Definition DebugRenderer.h:145
Float3 mNormal
Definition DebugRenderer.h:143
Simple triangle renderer for debugging purposes.
Definition DebugRenderer.h:30
virtual void DrawText3D(RVec3Arg inPosition, const string_view &inString, ColorArg inColor=Color::sWhite, float inHeight=0.5f)=0
Draw text.
ECullMode
Determines which polygons are culled.
Definition DebugRenderer.h:207
virtual Batch CreateTriangleBatch(const Vertex *inVertices, int inVertexCount, const uint32 *inIndices, int inIndexCount)=0
virtual Batch CreateTriangleBatch(const Triangle *inTriangles, int inTriangleCount)=0
Create a batch of triangles that can be drawn efficiently.
virtual void DrawGeometry(RMat44Arg inModelMatrix, const AABox &inWorldSpaceBounds, float inLODScaleSq, ColorArg inModelColor, const GeometryRef &inGeometry, ECullMode inCullMode=ECullMode::CullBackFace, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid)=0
ECastShadow
Enum that determines if a shadow should be cast or not.
Definition DebugRenderer.h:71
static DebugRenderer * sInstance
Singleton instance.
Definition DebugRenderer.h:136
Batch CreateTriangleBatch(const Array< Triangle > &inTriangles)
Definition DebugRenderer.h:196
EDrawMode
Determines how triangles are drawn.
Definition DebugRenderer.h:78
Batch CreateTriangleBatch(const Array< Vertex > &inVertices, const Array< uint32 > &inIndices)
Definition DebugRenderer.h:197
void DrawGeometry(RMat44Arg inModelMatrix, ColorArg inModelColor, const GeometryRef &inGeometry, ECullMode inCullMode=ECullMode::CullBackFace, ECastShadow inCastShadow=ECastShadow::On, EDrawMode inDrawMode=EDrawMode::Solid)
Definition DebugRenderer.h:223
void DrawWirePolygon(RMat44Arg inTransform, const VERTEX_ARRAY &inVertices, ColorArg inColor, float inArrowSize=0.0f)
Draw a wireframe polygon.
Definition DebugRenderer.h:63
virtual void DrawLine(RVec3Arg inFrom, RVec3Arg inTo, ColorArg inColor)=0
Draw line.
function< Vec3(Vec3Arg inDirection)> SupportFunction
Create a primitive for a convex shape using its support function.
Definition DebugRenderer.h:201
virtual void DrawTriangle(RVec3Arg inV1, RVec3Arg inV2, RVec3Arg inV3, ColorArg inColor, ECastShadow inCastShadow=ECastShadow::Off)=0
Draw a single back face culled triangle.
Class that holds 2 floats, used as a storage class mainly.
Definition Float2.h:11
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
JPH_INLINE Vec3 GetAxisY() const
Definition Mat44.h:145
JPH_INLINE Vec3 GetAxisZ() const
Definition Mat44.h:147
JPH_INLINE Vec3 GetAxisX() const
Access to the columns.
Definition Mat44.h:143
Oriented box.
Definition OrientedBox.h:18
Definition Reference.h:35
JPH_INLINE float LengthSq() const
Squared length of vector.
Definition Vec3.inl:653