Jolt Physics
A multi core friendly Game Physics Engine
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WheeledVehicleController Member List
This is the complete list of members for
WheeledVehicleController
, including all inherited members.
AddRef
() const
RefTarget< VehicleController >
inline
AllowSleep
() const override
WheeledVehicleController
inline
protected
virtual
cEmbedded
RefTarget< VehicleController >
protected
static
ConstructWheel
(const WheelSettings &inWheel) const override
WheeledVehicleController
inline
protected
virtual
Differentials
typedef
WheeledVehicleController
Draw
(DebugRenderer *inRenderer) const override
WheeledVehicleController
protected
virtual
GetDifferentialLimitedSlipRatio
() const
WheeledVehicleController
inline
GetDifferentials
() const
WheeledVehicleController
inline
GetDifferentials
()
WheeledVehicleController
inline
GetEngine
() const
WheeledVehicleController
inline
GetEngine
()
WheeledVehicleController
inline
GetRefCount
() const
RefTarget< VehicleController >
inline
GetTransmission
() const
WheeledVehicleController
inline
GetTransmission
()
WheeledVehicleController
inline
mBrakeInput
WheeledVehicleController
protected
mConstraint
VehicleController
protected
mDifferentialLimitedSlipRatio
WheeledVehicleController
protected
mDifferentials
WheeledVehicleController
protected
mEngine
WheeledVehicleController
protected
mForwardInput
WheeledVehicleController
protected
mHandBrakeInput
WheeledVehicleController
protected
mRefCount
RefTarget< VehicleController >
mutable
protected
mRightInput
WheeledVehicleController
protected
mRPMMeterPosition
WheeledVehicleController
protected
mRPMMeterSize
WheeledVehicleController
protected
mTransmission
WheeledVehicleController
protected
operator=
(const RefTarget &)
RefTarget< VehicleController >
inline
PostCollide
(float inDeltaTime, PhysicsSystem &inPhysicsSystem) override
WheeledVehicleController
protected
virtual
PreCollide
(float inDeltaTime, PhysicsSystem &inPhysicsSystem) override
WheeledVehicleController
protected
virtual
RefTarget
()=default
RefTarget< VehicleController >
inline
RefTarget
(const RefTarget &)
RefTarget< VehicleController >
inline
Release
() const
RefTarget< VehicleController >
inline
RestoreState
(StateRecorder &inStream) override
WheeledVehicleController
protected
virtual
SaveState
(StateRecorder &inStream) const override
WheeledVehicleController
protected
virtual
SetDifferentialLimitedSlipRatio
(float inV)
WheeledVehicleController
inline
SetDriverInput
(float inForward, float inRight, float inBrake, float inHandBrake)
WheeledVehicleController
inline
SetEmbedded
() const
RefTarget< VehicleController >
inline
SetRPMMeter
(Vec3Arg inPosition, float inSize)
WheeledVehicleController
inline
sInternalGetRefCountOffset
()
RefTarget< VehicleController >
inline
static
SolveLongitudinalAndLateralConstraints
(float inDeltaTime) override
WheeledVehicleController
protected
virtual
VehicleController
(VehicleConstraint &inConstraint)
VehicleController
inline
explicit
WheeledVehicleController
(const WheeledVehicleControllerSettings &inSettings, VehicleConstraint &inConstraint)
WheeledVehicleController
~RefTarget
()
RefTarget< VehicleController >
inline
~VehicleController
()=default
VehicleController
virtual
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