Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for VehicleTransmission, including all inherited members.
GetClutchFriction() const | VehicleTransmission | inline |
GetCurrentGear() const | VehicleTransmission | inline |
GetCurrentRatio() const | VehicleTransmission | |
IsSwitchingGear() const | VehicleTransmission | inline |
mClutchReleaseTime | VehicleTransmissionSettings | |
mClutchStrength | VehicleTransmissionSettings | |
mGearRatios | VehicleTransmissionSettings | |
mMode | VehicleTransmissionSettings | |
mReverseGearRatios | VehicleTransmissionSettings | |
mShiftDownRPM | VehicleTransmissionSettings | |
mShiftUpRPM | VehicleTransmissionSettings | |
mSwitchLatency | VehicleTransmissionSettings | |
mSwitchTime | VehicleTransmissionSettings | |
RestoreBinaryState(StreamIn &inStream) | VehicleTransmissionSettings | |
RestoreState(StateRecorder &inStream) | VehicleTransmission | |
SaveBinaryState(StreamOut &inStream) const | VehicleTransmissionSettings | |
SaveState(StateRecorder &inStream) const | VehicleTransmission | |
Set(int inCurrentGear, float inClutchFriction) | VehicleTransmission | inline |
Update(float inDeltaTime, float inCurrentRPM, float inForwardInput, bool inCanShiftUp) | VehicleTransmission |