Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for VehicleEngine, including all inherited members.
ApplyDamping(float inDeltaTime) | VehicleEngine | |
ApplyTorque(float inTorque, float inDeltaTime) | VehicleEngine | |
cAngularVelocityToRPM | VehicleEngine | static |
ClampRPM() | VehicleEngine | inline |
DrawRPM(DebugRenderer *inRenderer, RVec3Arg inPosition, Vec3Arg inForward, Vec3Arg inUp, float inSize, float inShiftDownRPM, float inShiftUpRPM) const | VehicleEngine | |
GetAngularVelocity() const | VehicleEngine | inline |
GetCurrentRPM() const | VehicleEngine | inline |
GetTorque(float inAcceleration) const | VehicleEngine | inline |
mAngularDamping | VehicleEngineSettings | |
mInertia | VehicleEngineSettings | |
mMaxRPM | VehicleEngineSettings | |
mMaxTorque | VehicleEngineSettings | |
mMinRPM | VehicleEngineSettings | |
mNormalizedTorque | VehicleEngineSettings | |
RestoreBinaryState(StreamIn &inStream) | VehicleEngineSettings | |
RestoreState(StateRecorder &inStream) | VehicleEngine | |
SaveBinaryState(StreamOut &inStream) const | VehicleEngineSettings | |
SaveState(StateRecorder &inStream) const | VehicleEngine | |
SetCurrentRPM(float inRPM) | VehicleEngine | inline |
VehicleEngineSettings() | VehicleEngineSettings |