Jolt Physics
A multi core friendly Game Physics Engine
|
This is the complete list of members for CollisionCollector< ResultTypeArg, TraitsType >, including all inherited members.
AddHit(const ResultType &inResult)=0 | CollisionCollector< ResultTypeArg, TraitsType > | pure virtual |
ForceEarlyOut() | CollisionCollector< ResultTypeArg, TraitsType > | inline |
GetContext() const | CollisionCollector< ResultTypeArg, TraitsType > | inline |
GetEarlyOutFraction() const | CollisionCollector< ResultTypeArg, TraitsType > | inline |
OnBody(const Body &inBody) | CollisionCollector< ResultTypeArg, TraitsType > | inlinevirtual |
Reset() | CollisionCollector< ResultTypeArg, TraitsType > | inlinevirtual |
ResetEarlyOutFraction(float inFraction) | CollisionCollector< ResultTypeArg, TraitsType > | inline |
ResultType typedef | CollisionCollector< ResultTypeArg, TraitsType > | |
SetContext(const TransformedShape *inContext) | CollisionCollector< ResultTypeArg, TraitsType > | inline |
ShouldEarlyOut() const | CollisionCollector< ResultTypeArg, TraitsType > | inline |
UpdateEarlyOutFraction(float inFraction) | CollisionCollector< ResultTypeArg, TraitsType > | inline |
~CollisionCollector()=default | CollisionCollector< ResultTypeArg, TraitsType > | virtual |